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(2) Tartu winter

Riverbed with ice or dry (snow), for competitive play?
Option Distribution Votes
57%
43%
Total votes: 7
Vote VOTE! Vote ABSTAIN
18 Jul 2016, 12:07 PM
#1
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

(2) Tartu winter






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Would like feedback in this thread, thank you!

18 Jul 2016, 15:38 PM
#2
avatar of IronMedic

Posts: 318

how about shallow ice?
18 Jul 2016, 20:58 PM
#3
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Ice doesn't work like that i'm afraid, Tanks will still sink even if really shallow water (Ice mechanics). And i don't have any other clue how to make water look like "ice", any ideas anyone?
18 Jul 2016, 21:22 PM
#4
avatar of MonolithicBacon
Developer Relic Badge

Posts: 952 | Subs: 3

Personally I'd only consider keeping the ice if it were not a very common path. If tanks and infantry had no choice but to cross the river (no bridges or land bridges), I would definitely swap it out for water.

If however the ice is a shortcut that players can choose whether or not to take, ice can add that extra risk factor.

Something that I was planning a while back is to have a partially frozen river that allowed access to some areas in the early game, but as time went on, it allowed more opportunities as it froze entirely.
18 Jul 2016, 23:42 PM
#5
avatar of IronMedic

Posts: 318

jump backJump back to quoted post18 Jul 2016, 20:58 PMSpanky
Ice doesn't work like that i'm afraid, Tanks will still sink even if really shallow water (Ice mechanics). And i don't have any other clue how to make water look like "ice", any ideas anyone?


Well actually relic uses "shallow ice" in a few map to offer safe crossings, ex: Pripyat Winter, here's a video example were two kts are on a frozen lake one has shallow water beneath it and the other one has deep water beneath it. if there is any deep water beneath a unit it will sink when the ice cracks.

19 Jul 2016, 02:14 AM
#6
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

jump backJump back to quoted post18 Jul 2016, 20:58 PMSpanky
Ice doesn't work like that i'm afraid, Tanks will still sink even if really shallow water (Ice mechanics). And i don't have any other clue how to make water look like "ice", any ideas anyone?


This isn't true. I accomplished non sinking ice in one my 2v2 maps, and it will still work like ice, but without the sinking. It is essentially the same concept as shallow water that you can traverse.
19 Jul 2016, 10:44 AM
#7
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

So shallow ice is basically just very swallow water?
19 Jul 2016, 19:35 PM
#8
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

jump backJump back to quoted post19 Jul 2016, 10:44 AMSpanky
So shallow ice is basically just very swallow water?


Yes, there is a certain threshold that units will always be able to cross, but I cannot remember it, just use the impass overlay to see when it becomes walkable
19 Jul 2016, 19:56 PM
#9
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Alright thanks, will look up my water height and adjust accordingly. :)
19 Jul 2016, 20:50 PM
#10
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

Updated the map with shallow water, should be fine now. Maybe i should make 2 areas where its dangerous to cross with a tank?
25 Jul 2016, 22:27 PM
#11
avatar of Tric
Master Mapmaker Badge

Posts: 1467 | Subs: 4

Could you submit this for review in this forum please? Do not include the screen shots so we can avoid clutter. TY. I will get to review your map in the coming week.
28 Jul 2016, 16:22 PM
#12
avatar of Spanky
Senior Strategist Badge

Posts: 1820 | Subs: 2

sure thing. ill do it today or tomorrow. :)
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