Just walked around and had a viewer playtest on your map, here is the feedback that I was able to gather.
- Building balance favors the southern base due to the church being able to lock down 3 points, one is a cutoff, where as the northern mirrored building only holds 1 point, this will create a domination effect on this building due to its high health and ability to hold large section of the map early on.
- Cover balance around certain points favors certain sides over the other. What I mean that is on certain points we have medium cover and on its mirrored point is utilizes green.
- I would like to see a new cutoff utilized towards the munitions as well.
- Also would like more splat detail throughout the map (an example would be the destroyed building having no rubble splats underneath it)