My apologies, I meant the mod.
Oh. How is it?
It's great! Ranges are realistic: rifles shoot out to 300 meters before the soldiers decide they shouldn't try, SMGs to 100, AR / carbine 200, etc. Cannons fire cross map, and have accurate penetration and explosive qualities where applicable. Small arms are a little too accurate for real life soldiers, IMO. Vehicle combat is based on crits, like real life ish. It's as close as we can get.
Er, there's balance issues that need ironing out. However, he refuses to do it through compromising realism, and I think that's a good thing. Instead, he's balancing everything around cost: all weapons (including the infantry's base stuff, the cannons and MGs on the tanks) cost munitions, and all things that take fuel IRL cost fuel. Oh, and there're bugs. Heh.
Funnily enough, he removed the ability for stuff to shoot through walls. Hah. Still can't fix small arms shooting through the floors, though, because Relic. Also they're not actual ballistics. Anyways, it leads to some silly map stuff. It has to be a good flat map or a bowl or a great urban map / clearly delineated close quarters combat.