![](https://www.coh2.org/file/11900/road-to-kharkov.jpg)
First I´m going to tell you what is happening. In 1v1 HQs are either both at number 1 + 3 (red on my picture) or 2 + 4 (blue). Whitch is fair I gues. But this map have these positions changed. If position 1 is near your fuel then also position 3 should be near your fuel. This also apply to position 2,4. I dont care whitch of them (3+1 or 2+4) will be near fuel and whitch not but right now near fuel are positions 1 and 4.
So every game one of players have rather big avantage from beginning of game. And I must say it is pure random. If you are the unluckier one, you have bigger time travel to your fuel/ cut off (even worse right now when units are spawn from buildings - for USA and UKF and OKW) and your opponent don´t have this long time travel . Either both of players should have longer travel time or shorter one, not this.
And the most curios think about this are retreat paths. As you can see, if you have base near your fuel, unit will run behind houses and preferably be safe, but if you are in worse position unit will first run throgh both cut off and then head into base, leading into easy squadwipes.
Once again, I think both positions can be fine, but pls, give at least both players the same HQ place, cause right now every time one of players have some advantage over the other (cause it always pick 1+3 or 2+4).
It is not really at that work Relic, pls can you just change positions on one side of map, so in 1v1 no player have advantage in this map. It is really big advantage in high play match where both players have almost identical skills and game knowledge.
Hector