Hi. I was wondering if each entry in a weapon's target_type_table is stackable?
For example, this weapon has a target_type_table with two entries.
Against the unit type VEHICLE it will do 2 times more damage
Against the unit type LIGHT VEHICLE it will do 2 times more damage
So now I have a unit that has both VEHICLE and LIGHT VEHICLE in its type_ext. If this weapon hits this unit, will it do DAMAGE * 2 (using only one entry in the target_type_table), or DAMAGE * 4 (using both entries in the target_type_table)?
(I'm looking for reliable help. But any assistance is still appreciated)
Do target_type_tables stack?
13 Jun 2016, 05:29 AM
#1
Posts: 139
17 Jun 2016, 13:17 PM
#2
Posts: 139
Bump.
21 Jul 2016, 17:55 PM
#3
Posts: 658
I do not believe that they stack.
21 Jul 2016, 18:54 PM
#4
1
Posts: 2885
I feel there is no reason for them not to stack. If changes are made by multiplier (they are) and 2 entries in target overlap how would the game choose the correct value then? It doesn't, it just multiplies twice and that's what we call stacking. So yeah, I'm pretty sure they do stack.
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