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Japan faction "proposal" with mod.

23 Sep 2016, 13:33 PM
#81
avatar of Fino

Posts: 191

Update:
-The gunship can now angle its gun to fire one shot at distant targets,sort of like the bofor's supressive fire thing.
-Ambulance healing now works with units inside of buildings.
-The AI now considers Dokuritsu Kohei to be their builder squad meaning it will actually build stuff after it foolishly sends its civil engineers to die in the first five minutes.
27 Sep 2016, 19:29 PM
#82
avatar of Fino

Posts: 191

Update:
-Made the chi-nu buildable after the three tier buildings have been built,and removed it from the engineer doctrine.
-Made icons for the mines and their "x2" version,so that players see which is which better.
28 Sep 2016, 20:37 PM
#83
avatar of Fino

Posts: 191

Sloppy,done-in-a-hurry update:
-Chi-Nu now costs more than the Chi-Ha.
-The Chi-Ha can now upgrade to a Shi-Ki,which is a command vehicle that gives buffs around him.(Its hull cannon isnt working yet though)
-Dozer Chi-Ha added to the T3 building.It wil get put as part of engineer doctrine next patch.
2 Oct 2016, 03:33 AM
#84
avatar of Fino

Posts: 191

Update:
-The Shi-ki now has its hull cannon.
-The Shi-ki now has its rear MG.
-Chi-Ha upgrades are mutually exclusive now.
5 Oct 2016, 17:49 PM
#85
avatar of Fino

Posts: 191

Update:
-The dozer chi-ha is now a part of the engineer corps doctrine.
-Fixed dozer chi-ha having the sherman's vet 1,
-The shi-ki hull cannon now does damage in an area.
8 Oct 2016, 21:59 PM
#86
avatar of Fino

Posts: 191

Update:
-Type 97 grenades now blow up much faster when the unit throwing them is vet 2.
16 Oct 2016, 11:32 AM
#87
avatar of Fino

Posts: 191

Update:
-Rikusentai's TERA rifles now act like pathfinder's scoped ones,where they sniper injured units.
-Rikusentai can no longer upgrade to either LMGs or AT rifles.
17 Oct 2016, 17:41 PM
#88
avatar of Fino

Posts: 191


AT Konoe rework:At Konoe(Now Tank Hunter Konoe) have been a badly made unit for a long time.
They "couldnt" get built in 1v1/2v2,and they would "always" get built in 3v3/4v4,where they would forbid use of vehicles asides from the churchill to the enemy team.Also,they were still very effective against enemy infantry.
Obviously,this wasnt fun.
-Tank Hunter Konoe rifle damage from 27 to 9
-Tank Hunter Konoe squad from 480 cost to 270
20 Oct 2016, 20:31 PM
#89
avatar of Fino

Posts: 191

Update:
-Players were queueing both chi-ha upgrades,which made the tank recive both.Chi-Ha upgrades now cancel eachother as soon as they are queued,not when finished.
-Players were still able to call-in stormtroopers,should be fixed now.
24 Oct 2016, 00:57 AM
#90
avatar of Fino

Posts: 191

Update:
-Fixed an issue where players could still call-in assault engineers.
-The SS-KI strench is now a slit one,instead of a covered one.
-Tank Hunter Konoe squads can now use lunge mines,very effective AT weapons with melee range that make the Konoe that used them explode as well.
7 Nov 2016, 15:03 PM
#91
avatar of Fino

Posts: 191

Update:
-The copy-paste icons of the commander buildings made it a huge pain to look for the one you wanted to build.As such,they all recived distinguishable icons.
-The SS-KI now uses a construction menu to build trenches,meaning these can now get rotated before built.
-Fixed a bug where watchtowers were invulnerable.
-Landing crafts now stop moving when they reach land.
-SS-KI trench can now hold AT guns.
9 Nov 2016, 18:50 PM
#92
avatar of Fino

Posts: 191

Reupdating the demonstration videos,starting with the T0 one.

https://www.youtube.com/watch?v=VM5Fu_TSfbc
11 Nov 2016, 00:10 AM
#93
20 Dec 2016, 03:04 AM
#94
avatar of Fino

Posts: 191

Update:
-Konoe squads can no longer upgrade to AT rocket launchers,as that made them too versatile.
-AT rocket launcher upgrade has been moved to seaborne troops/paratroopers.
-AT rocket launcher upgrade can now be bought outside of friendly territory, since its on troops that act outside of it frequently.
-As such,the seaborne troops can't upgrade with AT rifle anymore, which was a uselss upgrade anyways, since it was only one rifle.
-The grenade upgrade at HQ is now locked until either T1 or T2 is built, to make building these more important.
-Seaborne team weapons are now crewed by seaborne team wepon crews, meaning that they don't have unusable grenade buttons in the UI.
-Type 2 Ho-I can no longer camouflage at vet 1.
-Type 2 Ho-I now gets its historical top gunner at vet 1, which should also further differenciate it from the Ho-Ro in the same doctrine.
-Soviet's fear propaganda doesn't force retreat on Japanese squads that don't retreat anymore.(Would apreciate if people tested it, it might be still bugged)
-The vet 1 stealth ability from some Japanese tanks now forces the tank to stay still, to mirror how crews would turn their engines off and rely on the hand crank turrets.
-The 88mm AT/AA gun no longer shows the Brit's Bofors "crew to get supressive barrage" messages.
22 Dec 2016, 21:19 PM
#95
avatar of Fino

Posts: 191

Update:
-Mountain gun undergoing big bug fixes.Currently doesn't barrage.
-All ships can now move around,but they get beached if they hit land.
-Mountain gun actually has howitzer voice lines now.
-The gas-scattering vehicle can no longer repair itself.
-Forward observer replaced with the Type 100 Te-Re recon vehicle.So,its more mobile,less fragile,but doesn't sneak,which was highly exploitable and not fun for the enemy.Spotting like infrared halftrack to be added later.
-The Kurogane doesn't use the naval and plane call-ins now, as the Te-Re is mobile enough to do it himself.
-AT Konoe squads can now hold fire.
-Landing crafts can only deplot troops if beached now.
-The type 92 armored car has been replaced with the type 94 tankette.Just a cosmetic thing,though a bug that made the gun have aoe damage,and hit all units in a building, has been fixed, so it should be more balanced now.
27 Dec 2016, 21:25 PM
#96
avatar of Fino

Posts: 191

Update:
-Ceramic grenades removed from defensive doctrine.They are now non-doctrinal, and exclusive to civil volunteers,to improve their usefullness.
-Civil engineers call-in removed from defensive doctrine.
-Removed the type 96 flak emplacements from the Japan faction. They were useless anyways.
-Added better barbed wire for defensive doctrine.Works like OKW's barbed wire in which light vehicles can't go through it.
29 Dec 2016, 17:48 PM
#97
avatar of Fino

Posts: 191

Update:
-The Type 94 tankette can now ram.
-Civil and port engineers can no longer use demolition charges.
-While it auto-attack bugs aren't fixed,the mountain gun is a copy paste of the USF pack howitzer,so that its usable.
-The landing craft can now reinforce nearby units.
-Ha-Go,Chi-Ha and Chi-Nu now have improved, more "game-like" instead of black and white pictures, portraits.
2 Jan 2017, 21:38 PM
#98
avatar of Fino

Posts: 191

Update:
-Port engineers can now call vehicle landing crafts.
-Updated the size and model of the infantry landing craft.So,its much easier to deploy and maneuver,even on tight rivers.
-The port engineer naval call-in menu is now labeled properly.
-Added new "game-like" portraits to the Ho-Ro, Ho-Ni 3, Ho-I
-Improved portraits of Chi-Ha, Chi-Nu
6 Jan 2017, 10:37 AM
#99
avatar of Fino

Posts: 191

Update:
-Boats bow have maximum turn speed,which makes their movement in water much more smooth,considering they keep turning in a lot of spots,for some reason.
-The vehicle carrying landing craft now needs to have beached to spawn its vehicles.
-Added the Sumida M.2593 to defensive tactics. Its a railroad car that is built as emplacement.Currently very buggy.
13 Jan 2017, 15:12 PM
#100
avatar of Fino

Posts: 191

Update:
-Removed the Chi-Nu from the mod,as a versatile,somewhat durable tank that goes ahead of the infantry is NOT what vehicles should be in this mod.
-Ho-Ni III no longer needs upgrades done to the tank factory to get built.
-Removed Ho-Ni I from the game,since its just a worse Ho-Ni III at the same price now.
-Moved the mine detector upgrade from Konoe squads to Dokuritsu Kohei,to prevent blobbing.
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