Nerf the building cover?
Posts: 954
Posts: 101
buildings are there to negative suppression and small arms fire. they do nothing for mortars, flames, explosives, or tanks ramming the building (although i know right now most grenades dont always do enough damage to garrisoned units, with the exception of the molotov. so maybe that one aspect should be looked at).
in addition, most buildings are designed and placed in such a way so that they have blind spots and cannot cover two areas at once, making flanks very good
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Permanently BannedPosts: 954
Posts: 101
no, flame weapon have no bonus modifier vs. building, either does grenade, which is stupid
how so on the flames? flames ignore armor and cover, and the building is nothing more than 3x green cover for the squads inside...
thats what i remember the devs saying at least :/
Posts: 252
and its not like u re unable to remove from buildings , imo but snipers should take care of troops inside easier , similar to vcoh
thats just my opinion
Posts: 2779
relic devs said the building cover in real life did provide much greater protection to troops that are inside , which is true i guess
and its not like u re unable to remove from buildings , imo but snipers should take care of troops inside easier , similar to vcoh
thats just my opinion
Then buff nades vs buildings to CoH1 level damn it
In fact, Snipers takes age to clear buildings, they just have 50% accuracy
Posts: 2425
Permanently Banned
how so on the flames? flames ignore armor and cover, and the building is nothing more than 3x green cover for the squads inside...
This. Flame bypasses cover, and therefore negates buildings.
UGBEAR, you aren't making sense.
Posts: 954
relic devs said the building cover in real life did provide much greater protection to troops that are inside , which is true i guess
and its not like u re unable to remove from buildings , imo but snipers should take care of troops inside easier , similar to vcoh
thats just my opinion
oh, since when this game have in "real life?"
Posts: 252
oh, since when this game have in "real life?"
I guess u see this game as fantasy , and from now to further on i wont argue with you cuz u dont see that game is realistic , but still needs balance and devs i guess tried to keep as much realism as possible but still making the game function which is quite hard you know cuz its unique RTS, this is not Call of Duty
Posts: 954
I guess u see this game as fantasy , and from now to further on i wont argue with you cuz u dont see that game is realistic , but still needs balance and devs i guess tried to keep as much realism as possible but still making the game function which is quite hard you know cuz its unique RTS, this is not Call of Duty
T-34/76 bounce off Stug and Panzer IV rear armor is not fantasy? T-34/85 lose to a PZIV every game is not a fantasy? Tigers rear has more than twice armor then the T-34/85 and T-34/76 's frontal armor are not fantasy? Tanks maxim main gun range is below 100m is not fantasy?
Infantry shooting each other using automatic weapon at point blank range and still took years to kill one is not fantasy?
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GG for your real life is too fantasy Mr fanboy
Posts: 27
Posts: 954
how so on the flames? flames ignore armor and cover, and the building is nothing more than 3x green cover for the squads inside...
thats what i remember the devs saying at least :/
IIRC, explosives and mortars have a damage bonus vs. structure in vCOH, ppl found out the building were too tough since alpha, the flamer ignores the armor and cover yes, but no damage modifier vs. structure in COH2.........
I just don't want to see the game like everyone rush to the crucial building and then became literately invincible until the flamer arrives, and in COH2, pio/engineer with flamers ofen dies by explosion of the gas tank with out pass it to another squad member, which makes the flamer weapon very risky against buildings( flamer M3 not included)
and.............. grenade seems do minor damage against buildings as well, camping in building with nearly no risks in early game is just silly.......
Posts: 101
somethimes even 2 molotovs arent enough to kill one mg squad inside ... lol balanced
one molotov will almost always kill my mg squad in a house UNLESS i get out. flames are an aoe dot with seemingly high crit chance. so yes sometimes the flames dont work perfectly.
@UGBEAR i totally get what you mean with the flamer explosion making it too risky. basically what we need is a negative cover modifier for troops in buildings when taking flame or explosive damage (aka red cover when taking those forms of damage). because i still think sniper and small arms fire should be very weak to buildings.
another interesting idea though: make it to where if you move your units right next to the house, the units inside only have the equal of yellow cover (for taking damage ONLY from the units right next to the house). i only thought of this since the devs mentioned that cover bonuses do not apply when in "close" or point blank range (mentioned on dev twitch stream)
Posts: 252
T-34/76 bounce off Stug and Panzer IV rear armor is not fantasy? T-34/85 lose to a PZIV every game is not a fantasy? Tigers rear has more than twice armor then the T-34/85 and T-34/76 's frontal armor are not fantasy? Tanks maxim main gun range is below 100m is not fantasy?
Infantry shooting each other using automatic weapon at point blank range and still took years to kill one is not fantasy?
....................................................
GG for your real life is too fantasy Mr fanboy
Hahahaha i wonder why u play video games Mr Realistic... i rly do... I just got no comment on ur post since u dont read anything u just answer blindly... THIS IS A GAME! its not real life... try not to mix that 2 up hotshot
Posts: 954
Hahahaha i wonder why u play video games Mr Realistic... i rly do... I just got no comment on ur post since u dont read anything u just answer blindly... THIS IS A GAME! its not real life... try not to mix that 2 up hotshot
oh, now you admit "THIS IS A GAME", your logic serves you well....self conflict.
Posts: 3293
"I think it's too tough and too lame......"
also saying this ^ doesn't help your cause...
Posts: 252
oh, now you admit "THIS IS A GAME", your logic serves you well....self conflict.
I never said this wasnt a game, but u seem to disregard that fact cuz u want realism>balance and expect game to work
Since its not that way, they try to keep as much realism as possible on all the small stuff
Maybe T-34 cant beat panzer4 as it was, but soldiers sure have more protection in buildings than in any kind of cover on field(but remember if there are only 4 windows on house, that means less dmg output)
Comprende?
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