(Auto) vaulting
Posts: 50
I feel Relic made many sacrifices to make the game more realistic then vCoH, but this really makes no sense to me. Why spend time microing jumping over stuff. Would it be so bad to auto vault?
Posts: 1620 | Subs: 2
Of course, one of the best parts of the original CoH was how low the APM requirement was for skilled players, so basically I think Relic fucked up by forcing us to click on stuff in order to make our units vault. I also think the whole "freeze to death" mechanic is dumb because fires are so plentiful that it's just an APM tax during blizzards - good players micro their units near fires when they're going to freeze, bad players lose soldiers, but aside from that it doesn't add a lot to the game. So yes, I agree with you, but I guess if someone were trying to justify Relic's decision they would say that this game is a little more like Starcraft II compared to vCoH when it comes to whether APM should matter.
Posts: 622 | Subs: 1
You just need to know the map and when to vault.
Auto vaulting would be a really bad feature as you will actually need to micro A LOT MORE - so all your squads won't have to vault the same wall at the same exact time.
Some will say that if you can vault during an action, if your squad retreat they should use the same path (so auto vault the wall while retreating).
This would be an even more retarted idea as it will bring the retreat APM actions to zero.
Posts: 1944 | Subs: 2
Posts: 783 | Subs: 3
Vaulting doesn't add any APM and requiers no skills.
You just need to know the map and when to vault.
What? It adds a mouse click, that increases APM requirements.
Posts: 101
oh and tycho, the blizzard also forces timing and positioning. it allows for some crazy fights with the limited los and movement allowed before freezing. freezing slows movement and attack speed/reloading.
Posts: 53
APM of auto-vaulting would be a mixed bag anyway. Consider if you wanted to flank an mg, but just giving a move order to the side of the mg meant your unit vaulted a fence and ran strait into its cone of fire. In order to avoid that, it would require shift clicking to take a route around which would otherwise have been accomplished with one move command if the route would have naturally taken that squad the way you wanted it to go.
Another thing to consider is that routes that are technically shorter by vaulting may not actually be faster anyway considering the slower movement in heavy snow mechanic, which, correct me if I may be wrong, typically gathers in these locations anyway, from what I remember.
As I said though, they probably just want you to think of how cool they were for putting such an awesome new thing their game every time you click on a fence. lol
Posts: 881
Sometimes it can be good, other times not so good.
Posts: 331
I'm kinda on the fence about this.
I am fine with the way they did it, if it is in retreat they would die.
Posts: 1620 | Subs: 2
Posts: 627
Posts: 50
AND why would you not want to move your units the shortest path possible - thats what you want most of the time - and if you wouldn't then shift click a different path. Using APMs on vaulting takes away time spent on fighting.
Posts: 50
Vaulting doesn't add any APM and requiers no skills.
You just need to know the map and when to vault.
Auto vaulting would be a really bad feature as you will actually need to micro A LOT MORE - so all your squads won't have to vault the same wall at the same exact time.
It requires no skill - however it it does add APM. And your units would not vault the same place no more than units already does now when you do it manually.
Posts: 79
I don't mind having the path that everything can take as the default path.
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