elite troops stun nade
![avatar of jugg](/images/no_av.png)
Posts: 41
im guessing they think its perfectly balanced that the stun nade negates retreating entirely and causes your units to be unable to move long after the stun debuff has wore out, making them free easy kills
of course the solution is to just dodge it right, so if even 1 model gets hit, tough luck on you
![avatar of Zwoops](/images/no_av.png)
![Donator 2](/images/badges/crowdfunding/donator_2.png)
Posts: 1
i read the preview balance changes and no mention of this being fixed nor has relic even attempted to fix the nade
im guessing they think its perfectly balanced that the stun nade negates retreating entirely and causes your units to be unable to move long after the stun debuff has wore out, making them free easy kills
of course the solution is to just dodge it right, so if even 1 model gets hit, tough luck on you
I've experienced the same, 2 grenadiers, the first grenadier stuns and the second just murders the stunned models with a rifle nade.. Retreating not an option. Fix plz?
![avatar of mortiferum](/images/no_av.png)
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![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
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![avatar of Ful4n0](/images/no_av.png)
Posts: 345
Isn't this the role of... a stun grenade?
cancel retreat???? no, it is not.
![avatar of JohnnyB](/uploads/avatar/11660.jpg?updated=1488313304)
Posts: 2396 | Subs: 1
cancel retreat???? no, it is not.
That is what I am wondering about, maybe it was intended.
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
That is what I am wondering about, maybe it was intended.
Its not that it cancels retreat its that it will bug out your squads and prevent you from retreating long after the lightning bolt stun symbol wears off. It's a pretty well known bug (multiple threads on it have been created). I think its safe to assume that Relic will fix it during next Patch as they don't typically list bug fixes in Preview mods until the "List of Changes" that appears a week or so before the patch once everything is finalized.
I'm pretty sure the intended functioning of stun grenades is
1. Prevent retreat while stunned
2. Do NOT cancel retreat already in progress
Does anyone know if the Vet 3 Strumpio grenades are also bugged or is it just Elite Troops?
![avatar of Danyek](/uploads/avatar/17764.jpg?updated=1472074023)
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![avatar of WhySooSerious](/uploads/avatar/7993.jpg?updated=1421220209)
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![avatar of WhySooSerious](/uploads/avatar/7993.jpg?updated=1421220209)
Posts: 1248
Have you tried not getting hit by the nade?
If I could select my retreat path before I retreated then yes I could avoid getting hit by the stun nade while I am retreating.
![avatar of WhySooSerious](/uploads/avatar/7993.jpg?updated=1421220209)
Posts: 1248
That is what I am wondering about, maybe it was intended.
Relic has already attempted to fix stun nades halting retreats. 1 or 2 patches ago they released a patch that addressed it yet apparently that fix bugged itself.
![avatar of What Doth Life?!](/uploads/avatar/6103.gif?updated=1627104038)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 1664
Relic has already attempted to fix stun nades halting retreats. 1 or 2 patches ago they released a patch that addressed it yet apparently that fix bugged itself.
yup. Unfortunately the person who used to help us with these kinds of things got fired so... OH WELL
![:foreveralone: :foreveralone:](/images/Smileys/foreveralone.gif)
![avatar of NEVEC](/images/avatars/panzer_fusilier.png?updated=1414778175)
Posts: 708 | Subs: 1
Does anyone know if the Vet 3 Strumpio grenades are also bugged or is it just Elite Troops?
Yes they are. You can't retreat or move in like 30 seconds.
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