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russian armor

[May Balance Preview] Volks faust engine crits full HP tanks

29 Apr 2016, 05:09 AM
#1
avatar of Aladdin

Posts: 959

As you know to cause engine crit with snare, the snare needs to bring the vehicle's HP to lower than 75%,

But at the moment the volks panzerfaust causes engine crit at any HP, it (one volks panzerfaust) causes engine crit to full health KT for example.
29 Apr 2016, 05:18 AM
#2
avatar of Ulaire Minya

Posts: 372

That's because it's an Oberkommando West faust. It's superior to its eastern equivalent due to it's five levels of veterancy.
29 Apr 2016, 05:41 AM
#3
avatar of WhySooSerious

Posts: 1248

29 Apr 2016, 05:54 AM
#4
avatar of WhySooSerious

Posts: 1248

Wouldnt be relic if there were no bugs :D
29 Apr 2016, 06:07 AM
#5
avatar of Latch

Posts: 773

29 Apr 2016, 06:24 AM
#6
avatar of bingo12345

Posts: 304

who cares this bug?

you need to submit this to official forum
29 Apr 2016, 06:25 AM
#7
avatar of mortiferum

Posts: 571

If it is a bug, it needs to be fixed.

Though to be honest..... without the 1 hit snare, the raketen wont be able to do shit anyway.
29 Apr 2016, 06:35 AM
#8
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

If it is a bug, it needs to be fixed.

Though to be honest..... without the 1 hit snare, the raketen wont be able to do shit anyway.

If they want to keep it like that, they can label it a Panzerfaust 100 :D
29 Apr 2016, 07:14 AM
#9
avatar of RMMLz

Posts: 1802 | Subs: 1

Probably a bug. The Faust should just help them counter lights early game with the support of Raketen. OKW has no problem dealing with Armour mid and late game.

jump backJump back to quoted post29 Apr 2016, 06:35 AMVuther

If they want to keep it like that, they can label it a Panzerfaust 100 :D


Make it Panzefasut 150. We have Sturmtiger in this game I wouldn't be surprised to see Pzfaut150.
29 Apr 2016, 07:20 AM
#10
avatar of LuGer33

Posts: 174

I thought I had a full HP Pershing suffer engine damage to one Faust but figured I just missed it get hit by something else.

Obviously this is a bug that needs to be fixed.
29 Apr 2016, 15:29 PM
#11
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post29 Apr 2016, 07:14 AMRMMLz
Make it Panzefasut 150. We have Sturmtiger in this game I wouldn't be surprised to see Pzfaut150.

Historically speaking I figured the 100 was just right since it came into production a month before the Battle of the Bulge which it can be inferred the OKW are inspired by. The 150 was by March 1945. Sure Relic doesn't care about precise accuracy that much but no need to encourage them ;)
29 Apr 2016, 15:44 PM
#12
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

It's not the only bug tho. The OKW MG42 seems to have a narrower arc than the OST version.
29 Apr 2016, 15:45 PM
#13
avatar of EtherealDragon

Posts: 1890 | Subs: 1

1 hit Snare is problematic but I rather like the idea of giving Volks a second "high damage 150 faust" as a pseudo Shrek replacement that deals more damage but no snare. They would share timers and giving OKW somewhere to sink all that old Shrek Munis.
29 Apr 2016, 15:52 PM
#14
avatar of ABlockOfSalt

Posts: 70

If they are copying it directly over from the Miragefla addition:

-Always hits
-Always snares
-Snare lasts something like 6 seconds.
-No idea on the PEN value.

I'm pretty okay with that.
29 Apr 2016, 15:56 PM
#15
avatar of general_gawain

Posts: 919

It's not the only bug tho. The OKW MG42 seems to have a narrower arc than the OST version.


I would happily take this disadvantage if they leave it at 4 population ;-)
29 Apr 2016, 15:56 PM
#16
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

If they are copying it directly over from the Miragefla addition:

-Always hits
-Always snares
-Snare lasts something like 6 seconds.
-No idea on the PEN value.

I'm pretty okay with that.


It's stated in the official patch notes that OKW Pzfausts SHOULD work exactly like the ones Grenadiers use. So, it's most likely a bug.
29 Apr 2016, 15:57 PM
#17
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658



I would happily take this disadvantage if they leave it at 4 population ;-)


Oh, it's only 4 pop? Well, I didn't say anything then :ph34r:
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