Updates on BALANCE PREVIEW MOD
Posts: 2238 | Subs: 15
Older notes: https://www.coh2.org/topic/51989/april-27th-balance-preview-mod-release-notes
MORTAR FOR USF
======================
Soviets
SU-85
• Accuracy from 0.05/0.0375/0.25 to 0.055/0.045/0.04
• Penetration from 200/190/180 to 240/230/220
• Reload increased from 3.8/4.2 to 5.4.
• Target size reduced from 22 to 18
• Rotation rate from 20 to 22
• Cost increases from 340 manpower and 120 fuel to 350 manpower and 130 fuel.
• Veterancy two -30% reload modifier replaced with +30% weapon penetration modifier.
USF
57mm ATG
• Penetration from 140/125/115 to 150/140/130
• Take Aim! now a timed ability. 20 seconds, 30 second recharge.
• Accuracy changed from 0.05/0.0425/0.03 to 0.055/0.05/0.04
M2HB HMG Team
• M2HB .50cal HMG penetration from 3/2/1 to 7/6/5.
• Can now load AP rounds for 25% increased damage and +10 pentration.
M36 Jackson
• LOS from 35 to 45.
Captain
• Captain no longer comes with free Bazookas. Must either grab them from the weapon rack or purchase them as an upgrade for 80 munitions.
• On Me! No longer provides suppression immunity for its duration, but will still break suppression.
M8 Motor Carriage
• AOE mid modifer from 0.15 to 0.25
• AOE far modifier from 0.05 to 0.10
• Build-time from 80 seconds to 50 seconds.
• Health from 320 to 400.
60mm Mortar
• Added M1 60mm Mortar to USF Starting Building
WEHRMACHT
251 Flame Half-Track
• Upgrade cost reduced from 120 to 90
• Ready aim time from 1.5 to 1
• Flamethrower damage versus garrison from 1.25 to 1.
• Veterancy 3 cooldown bonuses now benefits the Flamethrowers.
Panzer IV Command Tank
• No longer receives benefits from its own aura.
Support Armour Korp
• Price from 260 manpower and 75 fuel to 240 manpower and 60 fuel.
Tiger and Tiger Ace
• Rear armoured reduced from 180 to 140
• Deflection stun removed from main gun.
Pioneers
• Can now construct sandbags.
OKW
Battlegroup Headquarters
• Medics must now be purchased as an upgrade. 100 manpower 15 Fuel.
Mechanized Headquarters
• Repair Pioneers must now be purchased as an upgrade. 100 Manpower 15 Fuel.
Volksgrenadier
• Panzerfaust ability added which is unlocked after a truck is built. (Panzerfaust works just like the Grenadier Panzerfaust)
MG34 HMG Team
• Available in the H.Q but requires a Battle Group H.Q or Mechanized H.Q.
BRITISH
Tank Hunter Infantry Section
• Heat Grenade damage from 50 to 100.
Counter Battery
• Is now a timed ability. Lasts 45 seconds and recharge time is 90 seconds.
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Posts: 297
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Posts: 2238 | Subs: 15
Please take a look at Ardennes Assault multiplayer maps and put some on automatch list.
Theres 5 or 6 maps ready for automatch and they are very good/balanced maps.
Posts: 34
That SU-85 nerfs... Its an overexpensive bad joke Jackson
how is this a nerf? it seems like the changes increase the accuracy, penetration, make it harder to hit and increase its rotation speed, while increasing the price to compensate.
Posts: 297
Posts: 875 | Subs: 2
Relic, here are a couple of units that are in need of looking at (with the current balance changes at the moment):
- Obers will need a buff, or something that will make them shine in their AI due to volks taking that position.
- Adding panzerjager, or giving sturmpioneers schrecks.
- Make Wehrmacht trenches useful since they now have sandbags.
- Stop the Jagdpanzer from using it's predator cloak while moving.
- Think about the changes towards mines.
- Scale conscript to have some chance vs other infantry.
- Buff to the Ostwind's accuracy.
- Buff to the Flak Emplacement.
- Buff the M-42 somehow.
- Slight buff to the Tiger/Tiger Ace to compensate for their greater weakness in the rear armor.
- Reduce CP requirements of the Valentine, Hetzer, and Greyhound.
- Buff the Greyhound in any way possible.
- Decrease the chances of Guards throwing all of their weapons.
- Buff the B4.
- Etc.
Posts: 1384
Brad is fired and RNG is bad
Then who is implementing these changes wholesale from fucking competitive tryhard mod?
Posts: 875 | Subs: 2
fucking competitive tryhard mod
+1
Sorry, I had to.
Posts: 1890 | Subs: 1
Posts: 297
Posts: 2307 | Subs: 4
Stupid question... is this available in the modding hub to test? If so what's it called? I only see Miragefla's mod.
Not yet, it will come out the 27th it looks like. Try Miragefla's mod, it's got 90% of these changes.
Posts: 295 | Subs: 1
Then who is implementing these changes wholesale from fucking competitive tryhard mod?
Who knows ... But probably Jason Lee the main balance director or who is he. Hard to say to be honest, but it seems like he is the only one responsible for disitions right now.
Posts: 1890 | Subs: 1
Not yet, it will come out the 27th it looks like. Try Miragefla's mod, it's got 90% of these changes.
Thanks for quick reply. Will have to do that - itching to test these changes out
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