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April 27th Balance Preview Mod Release Notes

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21 Apr 2016, 16:35 PM
#1
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

April 27th Balance Preview Mod Release Notes

21 Apr 2016, 16:39 PM
#2
avatar of Australian Magic

Posts: 4630 | Subs: 2

This preview <444>3

I don't like all the changes but still <444>3

If Volks wont get Schrekcs, who will? DOuble schrecks for Obers?
21 Apr 2016, 16:39 PM
#3
avatar of spajn
Donator 11

Posts: 927

oh my god it is indeed the fuhrers birthday still
21 Apr 2016, 16:41 PM
#4
avatar of Swift

Posts: 2723 | Subs: 1

Helvete...

This is basically Miragefla's mod.

Big shoutout to Miragefla indeed! :romeoBANG:
21 Apr 2016, 16:41 PM
#5
avatar of niutudis

Posts: 276

Interesting changes...
21 Apr 2016, 16:42 PM
#6
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

An era of Brummbars will begin. It is as the balance gods have called for.

Anyways I'm glad I got some of my changes to the game for testing, we'll see where it goes :D

21 Apr 2016, 16:43 PM
#7
avatar of 0ld_Shatterhand
Donator 22

Posts: 194

am I dreaming??
nice work miragefla you work at relic now?
21 Apr 2016, 16:44 PM
#8
avatar of Ben Affleck

Posts: 25

OKW

Volksgrenadier

• Panzershrek Package removed.
• Added StG 44 Package. Grants the squad two StG 44s that improve short-mid range combat for 60 munitions.
• Panzerfaust ability added which is unlocked after a truck is built.

21 Apr 2016, 16:45 PM
#9
avatar of mycalliope

Posts: 721

omg rip okw...no changes to vet 3 rifle ,no buff to elites.
21 Apr 2016, 16:45 PM
#10
avatar of spajn
Donator 11

Posts: 927

One thing that is a concern is that ostheer doesnt have any general purpose mines.. and i rather take mines that supress than wipes on luck. Countless games have been decided in vcoh due to mines supressing key squads at the flanks.

I forsee mines will be even more gamedeciders now atleast more consistent and that leaves ostheer in a bad position. Please relic get rid of that stupid s-mine field and give us back our mines!

21 Apr 2016, 16:46 PM
#11
avatar of niutudis

Posts: 276

Volks with panzerfaust is basically a buff to raketenwerfer- dis gonna be gud
21 Apr 2016, 16:47 PM
#12
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

I genuinely hope this includes other non balance stuff like brit howitzers prefacing, HMG/vehicle manual reload, etc.
21 Apr 2016, 16:47 PM
#13
avatar of mycalliope

Posts: 721

rip obers and falls why would anyone get them...???

edit :
Fix the squad spacing for for low man squad especially falls
give obers lmg dmg back from 6 to 8 like miragefla's mod and change their vet requirements to -30 %
and give fg42 33% more dmg and recieved accuracy from .87 to .8 like miragefla's mod (the received accuracy one only).
21 Apr 2016, 16:49 PM
#14
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

rip obers and falls why would anyone get them...???


Because they offer much more firepower and survivability per model than Volks with StGs? If my mod means anything, Volks, still get ripped apart by vetted Allied infantry. Their main purpose is more defensive orientated to protect other elites or weapon teams from units closing in.
Kri
21 Apr 2016, 16:53 PM
#15
avatar of Kri

Posts: 60


• Added StG 44 Package. Grants the squad two StG 44s that improve short-mid range combat for 60 munitions.


Shettt, looks like Volkblobs will be all the anti-infantry OKW needs now.
Only thing they lack is non fuel reliable AT. Guess you gotta rush Puma or Panther.
21 Apr 2016, 16:53 PM
#16
avatar of dasheepeh

Posts: 2115 | Subs: 1

i dont like shrecks getting removed completely from okw tbh
21 Apr 2016, 16:54 PM
#17
avatar of some one

Posts: 935

It cannot be true.

Well untile I see all these in the automatch game this never happened
21 Apr 2016, 16:54 PM
#18
avatar of mycalliope

Posts: 721



Because they offer much more firepower and survivability per model than Volks with StGs? If my mod means anything, Volks, still get ripped apart by vetted Allied infantry. Their main purpose is more defensive orientated to protect other elites or weapon teams from units closing in.

yeah i know that but obers are not particularly good against vetted infantry.3 vet 3 rifle (21 popcap) with bars will tear through 2 vet 3 ober (20 popcap and lowman squad and dedicated anti infy late game )...and with tommys vet 3 we all know how it is gonna end.although mg34 can help a lot with blobs though..also one question in your mod did obers lmg had 8 dmg or 6 ..???
21 Apr 2016, 16:55 PM
#19
avatar of ItchyGonorrhea

Posts: 107

So OKW AT is limited to Püppchen and armor?
Wonder how that will turn out...
21 Apr 2016, 16:57 PM
#20
avatar of mycalliope

Posts: 721

atleast reduce p4 price to 135 fuel..??/ and they still will be the most expensive medium tanks
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