Hey, y'all!
Been playing around with a strategy that revolves pretty much entirely around tommies, developed it in an attempt to compensate for my rather poor performance against OKW, but I find it's workable against OST. The central theme is a hyper extended early game that develops too quickly for a counter to arrive.
I thought this up while looking at the British base and thinking about the faction as a whole. We start as a non-complete faction. We don't get base buildings without reconstructing them, nor grenades/weapon upgrades/five man squades. However, once the base is rebuilt the Brits are a mighty force to behold, so why not complete tier 0 before moving on?
The hole: The reason I think this hasn't received more consideration is the lack of snare. For this reason, I can only see this working with tank hunter infantry.
So to start out my build order thus far is MG>Tommy>five man squad>Tommy>UC*>Tier 1>Weapon racks>Tommy>Tank Hunters>Engies
*from what I can tell, UC is more useful against okw because it gets the upper hand against Sturmpios, which is handy. Of course the Wasp upgrade is useful %85 of the time, too.
The build order can be shifted around based on the game, but the idea is to get four or five of some 5 man tommy variants on the field with brens to dominate the fuel/cutoff points and put the enemies infantry on the back foot.
From here, it can transpose into a lot of different existing styles, but your infantry will remain relevant throughout the game.
I've found OKW struggles immensely with this. What do you guys think? Any changes to consider?
Brits as Early Game Infantry Faction
20 Apr 2016, 09:45 AM
#1

Posts: 18 | Subs: 1
20 Apr 2016, 11:42 AM
#2

Posts: 773
Its too micro intensive to work, Luchs can come out around the time (Even before) the first tank hunters arrive so you will only have that 1 squad to fend off a Luchs, that's not going to happen.
I've been getting back into the game and have found a strategy that works yet I have no idea yet as to why...
Doctrine free:
(Starting Tommy)
Tommy
HMG
Tech
Engie
AEC Unlock
Sniper (if needed)
Engie (If sniper isn't required)
AEC
Engie (If sniper was required)
Then with whatever doctrine you have, put it to use, personally I like the (Mobile assault?) the one that gives flamers and the land mattress. Put flamers on your engies and build an LM, fast tech to Cromwell then a second LM, then spam Cromwells whilst deploying (ONE) set of commandos when you can spare the MP.
Unlock Brens only after your first Cromwell. I have a 8+ (I think) win streak with this method whereas before I was losing left right and center.
Keep the AEC back, only pushing it out to harass or kill light vehicles, build an AT gun when the time is right and you should be able to defend from either faction rather well. I have a demo I uploaded a few days ago here:
https://www.coh2.org/replay/51880/okv-vs-brits
It's not the best play by me or demonstration of the strategy but I uploaded it for the final (funny) moment. Have a look and see what you think when your strategy begins to crumble under micro hell
I've been getting back into the game and have found a strategy that works yet I have no idea yet as to why...
Doctrine free:
(Starting Tommy)
Tommy
HMG
Tech
Engie
AEC Unlock
Sniper (if needed)
Engie (If sniper isn't required)
AEC
Engie (If sniper was required)
Then with whatever doctrine you have, put it to use, personally I like the (Mobile assault?) the one that gives flamers and the land mattress. Put flamers on your engies and build an LM, fast tech to Cromwell then a second LM, then spam Cromwells whilst deploying (ONE) set of commandos when you can spare the MP.
Unlock Brens only after your first Cromwell. I have a 8+ (I think) win streak with this method whereas before I was losing left right and center.
Keep the AEC back, only pushing it out to harass or kill light vehicles, build an AT gun when the time is right and you should be able to defend from either faction rather well. I have a demo I uploaded a few days ago here:
https://www.coh2.org/replay/51880/okv-vs-brits
It's not the best play by me or demonstration of the strategy but I uploaded it for the final (funny) moment. Have a look and see what you think when your strategy begins to crumble under micro hell

20 Apr 2016, 12:41 PM
#3

Posts: 99
Heard this from Luvnest and it's pretty good against either faction, and it's doctrine free.
Build Order:
Starting IS
IS
MG
T1
RE
5 Man Squad
AEC(if you see/suspect light vehicles)
RE(if not going AEC)
RE
Sniper(if the enemy is OKW and the map is open and long range depended)
Sniper
T3
Cromwell
Cromwell
Build Order:
Starting IS
IS
MG
T1
RE
5 Man Squad
AEC(if you see/suspect light vehicles)
RE(if not going AEC)
RE
Sniper(if the enemy is OKW and the map is open and long range depended)
Sniper
T3
Cromwell
Cromwell
20 Apr 2016, 13:36 PM
#4

Posts: 1384
Going for a strong T1 works fine as brits as long as you get PIATs, pairing with tankhunters would be solid.
20 Apr 2016, 13:52 PM
#5

Posts: 957
Well, it is surely an interesting idea, although sniper will wreck you even more than usually, with this tactic
20 Apr 2016, 15:14 PM
#6

Posts: 680
I've tried spamming tommies though find that you run into some fairly intense manpower problems in the mid game. Using tactical support works to convert some munitions into manpower but comes a little too late.
It can work by abandoning the centre and focusing on the flanks with an aec merely protecting your cutoff but the tommies are simply too expensive to spam and reinforce, if okw in particular wants your fuel or vp badly enough you can't really stop them.
Workout snipers or aecs it is very difficult to take ground contested.
It can work by abandoning the centre and focusing on the flanks with an aec merely protecting your cutoff but the tommies are simply too expensive to spam and reinforce, if okw in particular wants your fuel or vp badly enough you can't really stop them.
Workout snipers or aecs it is very difficult to take ground contested.
20 Apr 2016, 16:30 PM
#7

Posts: 401
If you up against OKW then try go dual Vickers! Northweapon use this tactic, I try it out and it's very effective since OKW can't counter I early on. However, you will have to constantly be on the move! Attack, flank when ever you can, always put pressure on them while utilize cover and building for your units. Sometimes I even won before the 10-minute mark due to those OKW guys can't do anything! (Also, having UC is always a good way to go. It may won't survive for long but as long as it lives, OKW player will be bleed!)
22 Apr 2016, 01:13 AM
#8



Posts: 2307 | Subs: 4
Never get the 5 man squad upgrade that early. You need all the manpower you can get spent on early field presence, because your infantry is so expensive. You want to wait until you atleast have t1 out and a solid infantry base.
1 May 2016, 05:00 AM
#9

Posts: 18 | Subs: 1
Hello all, been busy but trying to get in as many games as I can, thought I'd give an update on how this strat is going.
First things first, I've found out this doesn't work too well against anything but low/mid level wehr players, so sticking to classical strategies like the luvnest opening Earth mentioned works much much better.
Next what I've found is that tank hunters are not the counter I was hoping they would be. They can be kited too well by a Luchs. However, I do think they work well with an anti tank gun to prevent any face hugging from the luchs, this way has the benefit of not costing 75 of the early game fuel from having to go to the aec, which I have found is only really good for countering early light vehicles and looses much of it's function when racketenwerfers come onto the field, or the panzerschreck upgrade gets issued.
To Latch: I'm not that great at micro, but I've found it workable (even if challenging) and worth the effort in the long run. I haven't seen a luchs out too much faster than the tank hunters. Also, after the point where I stopped you can transpose into the sort of mid/end game you talked about; that's up in the air, I'm just talking opening.
To Spinflight: I haven't run into manpower issues yet, although as of late I've cut a tommy squad from my BO, so maybe that's been helping. I've noticed that it helps reduce the manpower bleed I've experienced just in the fact that when you outnumber and outgun your opponent, they will rarely be in a situation to push and punish like they would otherwise.
To Tobis: Wouldn't the 5 man squads be providing the early field presence? It increases the staying power of a squad pretty significantly, as well as the firepower, which I've found allows me to push around my opponent better, for the manpower price it seems a pretty good investment early on.
Thanks for the responses y'all! I'll definitely be thinking about all the advice given as I try to work this out more, and any more y'all have to offer would be greatly appreciated!
First things first, I've found out this doesn't work too well against anything but low/mid level wehr players, so sticking to classical strategies like the luvnest opening Earth mentioned works much much better.
Next what I've found is that tank hunters are not the counter I was hoping they would be. They can be kited too well by a Luchs. However, I do think they work well with an anti tank gun to prevent any face hugging from the luchs, this way has the benefit of not costing 75 of the early game fuel from having to go to the aec, which I have found is only really good for countering early light vehicles and looses much of it's function when racketenwerfers come onto the field, or the panzerschreck upgrade gets issued.
To Latch: I'm not that great at micro, but I've found it workable (even if challenging) and worth the effort in the long run. I haven't seen a luchs out too much faster than the tank hunters. Also, after the point where I stopped you can transpose into the sort of mid/end game you talked about; that's up in the air, I'm just talking opening.
To Spinflight: I haven't run into manpower issues yet, although as of late I've cut a tommy squad from my BO, so maybe that's been helping. I've noticed that it helps reduce the manpower bleed I've experienced just in the fact that when you outnumber and outgun your opponent, they will rarely be in a situation to push and punish like they would otherwise.
To Tobis: Wouldn't the 5 man squads be providing the early field presence? It increases the staying power of a squad pretty significantly, as well as the firepower, which I've found allows me to push around my opponent better, for the manpower price it seems a pretty good investment early on.
Thanks for the responses y'all! I'll definitely be thinking about all the advice given as I try to work this out more, and any more y'all have to offer would be greatly appreciated!
2 May 2016, 05:32 AM
#10



Posts: 2307 | Subs: 4
To Tobis: Wouldn't the 5 man squads be providing the early field presence? It increases the staying power of a squad pretty significantly, as well as the firepower, which I've found allows me to push around my opponent better, for the manpower price it seems a pretty good investment early on.
The fuel price sets you back a bit from getting t1 for healing, which I would argue is more useful in the early game. The manpower cost is also significant, you pay for the extra man on each of your squads too. Better to invest the early manpower into something that can be capping, or teching up to get the healing and efficient Royal Engineers. Going 5 man that early is not a death sentence or anything, but having an extra squad on the field instead of 20% more health and damage on ~2-3 squads is more useful. You might want to watch some of the ESL matches where brits were used. Second match here has Brits. Note he never got 5 man squads the entire game.
PAGES (1)

1 user is browsing this thread:
1 guest
SHOUT IT OUT!



SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
Last Friday, 12:42 PM
Last Friday, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
Last Wednesday, 00:16 AM

Last Wednesday, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
18 Mar 2025, 16:47 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
16 Mar 2025, 16:36 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
13 Mar 2025, 19:58 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
13 Mar 2025, 19:56 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
12 Mar 2025, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
12 Mar 2025, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
06 Mar 2025, 10:49 AM

06 Mar 2025, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
03 Mar 2025, 06:48 AM
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.59482.879+8
- 3.800454.638-1
- 4.13044.747+4
- 5.286162.638+4
- 6.313114.733+9
- 7.17951.778+2
- 8.17773.708+3
- 9.374255.595-2
- 10.371284.566-1
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1358
Board Info
416 users are online:
416 guests
1 post in the last 24h
9 posts in the last week
72 posts in the last month
9 posts in the last week
72 posts in the last month
Registered members: 53380
Welcome our newest member, ww88hcomco
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, ww88hcomco
Most online: 2043 users on 29 Oct 2023, 01:04 AM