PSA You cannot retreat out of stun grenades
Posts: 1384
You have to retreat before you get hit, or the stunned models have to die. If all the models are hit by the stun then you can't retreat until the duration is over. (Which is longer than the duration of the icon.)
If there is a bug, It's entirely random incidence before I haven't been able to reproduce anything out of normal behaviour.
Posts: 113
Posts: 207
idk but that is quite obvious and not really worth a thread
So what exactly is a thread worth, how big does the problem have to be?
Posts: 449
Tired of people accusing me of bugging their squads.
You have to retreat before you get hit, or the stunned models have to die. If all the models are hit by the stun then you can't retreat until the duration is over. (Which is longer than the duration of the icon.)
If there is a bug, It's entirely random incidence before I haven't been able to reproduce anything out of normal behaviour.
This bug is gamebreaking and very much deserving its own thread.
I'm not sure triggering it is as simple as hitting all models or if it has something to do with hitting the retreat button at the same time as the nade hits.
The end effect is that the squad will be unable to move or retreat for a good 30 seconds after the stun nade hits, maybe upwards of that. It's basically a guaranteed squad wipe under the right conditions.
I would honestly encourage you to continue abusing this (SPrice style) until it gets more attention from Relic.
Posts: 1890 | Subs: 1
Pretty sure you could previously retreat post-stun.... I mean it sorta makes sense that stunned troops can't retreat (assuming the stun duration wasn't so long). Either way, leave it to Relic to turn a rare annoyance into something worse.
Posts: 400
Posts: 8154 | Subs: 2
The end effect is that the squad will be unable to move or retreat for a good 30 seconds after the stun nade hits, maybe upwards of that. It's basically a guaranteed squad wipe under the right conditions.
Wait what!?
Posts: 113
So what exactly is a thread worth, how big does the problem have to be?
there is no problem - thats the problem with this thread :V
Posts: 640 | Subs: 1
there is no problem, stop making threads lol
Urmel 2016, ladies and gentlemen.
Posts: 113
Obviously unintended extremely painful (when it happens) game breaking bug.
Urmel 2016, ladies and gentlemen.
i guess thats my first badge as a forum warrior
Posts: 107
Posts: 1664
I wouldn't expect any sort of fix since Cuddletronic and Brad got sacked so COH2 is on its death bed. Prove me wrong Relic (please.)
Posts: 137
Livestreams
1 | |||||
126 | |||||
12 | |||||
12 | |||||
6 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.936410.695+2
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
18 posts in the last week
30 posts in the last month
Welcome our newest member, Tiley47430
Most online: 2043 users on 29 Oct 2023, 01:04 AM