Special Weapon Regiment Conscripts with PIATS and Vickers
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![avatar of Aerohank](/uploads/avatar/8718.jpg?updated=1398802096)
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If you are going to try this, there are a few things you can do to optimize the strategy.
- Focus on munition points more than on fuel points
- Get a munitions cashe or two in the mid game
- Pick a Soviet doctrine with ammo dumps, otherwise you will be floating massive amounts of munitions
- Soviet player has to lay all the mines, so get at least 2 engineer squads and also lay mines on your allies part of the map
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![avatar of Lucas Troy](/images/avatars/sws.png?updated=1440837461)
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![avatar of newvan](/uploads/avatar/12082.jpg?updated=1434633793)
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What about Vickers wielding penals? They get a mean accuracy bonus with vet, right?
They are really strong DPS wise with 3 stars and 2 Vickers, they could overshoot almost any enemy squad 1v1, except obers in cover with MG. But the problem is T1/penals opening, witch could fails miserably,and saving slot for double mgs, so no flamers for you.
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Meanwhile cons with vickers should be devestating against infantry, right?
Yes.
Until you run into a wall of MG42's
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![avatar of Lucas Troy](/images/avatars/sws.png?updated=1440837461)
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Yes.
Until you run into a wall of MG42's
Would keeping a mortar pit or two up be enough to cope with that? Or should I get some Soviet mortars? Or maybe shocks for the smoke nades?
Also would giving shocks or guards piats or Vickers ever make sense? I don't think it would but maybe shocks with Vickers could work? Would that make them good at all ranges or meh at all ranges?
![avatar of newvan](/uploads/avatar/12082.jpg?updated=1434633793)
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![avatar of newvan](/uploads/avatar/12082.jpg?updated=1434633793)
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![avatar of Captain QQ](/uploads/avatar/11704.png?updated=1542058673)
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doesnt work as far as i can tell
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![avatar of Dullahan](/uploads/avatar/805.jpg?updated=1461045374)
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level 3 is way too long to wait if you want this to have an impact.
doesnt work as far as i can tell
Nah, it's still good. 3 CP is nothing.
![avatar of Lucas Troy](/images/avatars/sws.png?updated=1440837461)
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Nah, it's still good. 3 CP is nothing.
I'm thinking of using it less for time window impact and more to build up a Soviet version of shreck volks, which are good the whole game. Compared to volks they'd cost less mp, have better durability, sprint, more damage, and a snare! Piats are trickier than shrecks but I think with at nades and some attack ground it wouldn't be that bad. Haven't actually tried this yet as I haven't had a chance to play the game recently. QQ can you tell me more about your experience with it? Did it end up just being kinda meh? I'd be curious to see the replay if you wouldn't mind posting it. Thanks for the ideas everyone.
@Newvan - I'm okay with it not being as effective as meta stuff as I'm not really at the point where it's suboptimal build orders that make me lose.
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I'm thinking of using it less for time window impact and more to build up a Soviet version of shreck volks, which are good the whole game.
What's really fun is having a soviet halftrack and a brit halftrack both driving around with 2 double bren squads. It's absurd how much damage output they have. A PIAT halftrack could be great for flanking tanks as well to support your armour.
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