A wild BOFORS appears.
What do?
And suddenly in the 5 minute of the game
5 Apr 2016, 23:35 PM
#1
Posts: 13
5 Apr 2016, 23:39 PM
#2
Posts: 3103 | Subs: 1
Ragequit.
5 Apr 2016, 23:43 PM
#3
Posts: 1124
39 minutes 32 seconds
5 Apr 2016, 23:51 PM
#4
4
Posts: 1194 | Subs: 1
Here is my reply from another thread:
I've been playing nothing but ostheer this patch cycle, and I think that emplacement commander isn't too hard to deal with. It requires coordination, yes, but more importantly, it requires the ostheer player to play in a completely different way than they usually do. It is also quite possible to deal with emplacements even with a brain dead ally, as long as you play well. Here are a few things to keep in mind:
1: No matter how careful you are, you will lose models, and you will lose squads to indirect fire and mines. Lategame, it will only get worse when their ally gets a rocket artillery piece up. This means that your best counter to emplacements is a commander with access to the relief infantry ability. This will allow you to get free squads quite easily, and to crew your team-weapons with ostruppen, mitigating bleed.
2: You cannot afford to be defensive, waiting for your opponent will only allow him to get enough breathing space to dig in. Build a maximum of 1 mg42 in the early gane, and rely on a sniper and a pair of grens combined with your pios' line of sight to push aggressively at the Brit player. Go for cutoffs, and use the sniper to clear vickers from buildings. The 251 halftrack is indispensable for a OST player fighting agggressively, since it allows you to replenish losses on the field, instead of having to retreat.
3: 222s are your friend. Tech as fast as you can, and build a pair of 222s to give you vision and harass enemy squads. If you can spot an emplacement building, rush it quickly and either kill the troops building it or the emplacement itself. Remember that any breathing room you have is probably the enemy building an emplacement. Lategame, use the 222s to give you vision over your flanks.
4: The MHT is a great panic buy if you find that you messed up in the early game. It can safely barrage enemy emplacements, and reposition when counter barage is activated. If your opponent braces, attack ground, then move close and launch an incindiary round when brace ends.
5: The lefh is good, but remember that precision barage (or whatever the offmaps in the emplacement doctrine is called), will oneshot your artillery. Never go for lefh if your opponent has recon or a usf ally, and always use your 222 to spot a flanking recon unit. Make sure your lefh is far enough back to not be counter barraged.
With all these points in mind, you should pick a commander to fit your playstyle. I personally roll with lightning war (if you do well early), Festung support (if you don't), and a third doctrine to fit your needs vs. Other factions. Usually, if you roll your opponent early game you will have already won, or at least be at a significant advantage. Use the enhanced sight range of your 222, pio, and cloaked sniper to scout out enemy positions, then plan your assaults, using your mg42 tactically to suppress as many enemy squads as you can, whilst repositioning constantly. If you have an OKW ally, be sure to coordinate with his blob, and have him huild a pair of leigs to wreck the emplacements and IS units that stop moving for a second.
Good luck guys!
I've been playing nothing but ostheer this patch cycle, and I think that emplacement commander isn't too hard to deal with. It requires coordination, yes, but more importantly, it requires the ostheer player to play in a completely different way than they usually do. It is also quite possible to deal with emplacements even with a brain dead ally, as long as you play well. Here are a few things to keep in mind:
1: No matter how careful you are, you will lose models, and you will lose squads to indirect fire and mines. Lategame, it will only get worse when their ally gets a rocket artillery piece up. This means that your best counter to emplacements is a commander with access to the relief infantry ability. This will allow you to get free squads quite easily, and to crew your team-weapons with ostruppen, mitigating bleed.
2: You cannot afford to be defensive, waiting for your opponent will only allow him to get enough breathing space to dig in. Build a maximum of 1 mg42 in the early gane, and rely on a sniper and a pair of grens combined with your pios' line of sight to push aggressively at the Brit player. Go for cutoffs, and use the sniper to clear vickers from buildings. The 251 halftrack is indispensable for a OST player fighting agggressively, since it allows you to replenish losses on the field, instead of having to retreat.
3: 222s are your friend. Tech as fast as you can, and build a pair of 222s to give you vision and harass enemy squads. If you can spot an emplacement building, rush it quickly and either kill the troops building it or the emplacement itself. Remember that any breathing room you have is probably the enemy building an emplacement. Lategame, use the 222s to give you vision over your flanks.
4: The MHT is a great panic buy if you find that you messed up in the early game. It can safely barrage enemy emplacements, and reposition when counter barage is activated. If your opponent braces, attack ground, then move close and launch an incindiary round when brace ends.
5: The lefh is good, but remember that precision barage (or whatever the offmaps in the emplacement doctrine is called), will oneshot your artillery. Never go for lefh if your opponent has recon or a usf ally, and always use your 222 to spot a flanking recon unit. Make sure your lefh is far enough back to not be counter barraged.
With all these points in mind, you should pick a commander to fit your playstyle. I personally roll with lightning war (if you do well early), Festung support (if you don't), and a third doctrine to fit your needs vs. Other factions. Usually, if you roll your opponent early game you will have already won, or at least be at a significant advantage. Use the enhanced sight range of your 222, pio, and cloaked sniper to scout out enemy positions, then plan your assaults, using your mg42 tactically to suppress as many enemy squads as you can, whilst repositioning constantly. If you have an OKW ally, be sure to coordinate with his blob, and have him huild a pair of leigs to wreck the emplacements and IS units that stop moving for a second.
Good luck guys!
6 Apr 2016, 00:43 AM
#5
Posts: 1384
Ignore it and go somewhere else on the map.
280mp + 30 fuel + 250 mp forward assembly or 210 mp sapper squad if he wants to barrage is a big investment considering it has a relatively small effective area. It's also pretty vulnerable to mortars and paks in the mid game as long you avoid the barrage.
280mp + 30 fuel + 250 mp forward assembly or 210 mp sapper squad if he wants to barrage is a big investment considering it has a relatively small effective area. It's also pretty vulnerable to mortars and paks in the mid game as long you avoid the barrage.
6 Apr 2016, 00:51 AM
#6
Posts: 1487
Destroy it with blob. Or uninstall
6 Apr 2016, 00:55 AM
#7
Posts: 320
< Rape
6 Apr 2016, 03:11 AM
#8
Posts: 139
This map is Ai@ds to begin with. Would drop asap. Maxims rule the top, bofors and mortars the mid, and OP Allies infantry rule the fort and down side.
6 Apr 2016, 03:15 AM
#9
Posts: 1281 | Subs: 3
Toxicity in this thread above 0.5% threshold. Permabans incoming.
6 Apr 2016, 05:18 AM
#10
Posts: 875 | Subs: 2
It's simple.
Use your Urban Assault Panzergre- Oh Wait.
I guess you can use the Urban Assault incendiary barra- Oh Wait.
Maybe you can munitions blitz, and then use the stratigic bo- OH WAIT.
Nevermind. Just do what Vuther said.
/thread
Use your Urban Assault Panzergre- Oh Wait.
I guess you can use the Urban Assault incendiary barra- Oh Wait.
Maybe you can munitions blitz, and then use the stratigic bo- OH WAIT.
Nevermind. Just do what Vuther said.
/thread
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