Lost all squad_action_apply data?
Posts: 84
I've run into an issue that basically broke all my work up to this point. Every entry I've ever made in the sbps/squadname/squad_action_apply_ext has been straight out erased from all of my projects. This was a ton of data that is impossible to reproduce. It gets even better, this applies to already packed mods as well, so it appearently broke the tuning packs I have published on Steam Workshop. It seems like there was a change to this data section in the february patch - can anybody confirm this?
Furthermore - can anybody explain this? I mean, am I the only one affected or did Relic just screwed all of their community mod makers over?
Posts: 756 | Subs: 8
Otherwise, it is good practice to check the errors and warnings whenever you fire up the Attribute Editor, to see if a recent patch has made any drastic changes. As long as you don't save your work, you should be able to study the changes and find a solution.
Posts: 1304 | Subs: 13
Hey guys,
I've run into an issue that basically broke all my work up to this point. Every entry I've ever made in the sbps/squadname/squad_action_apply_ext has been straight out erased from all of my projects. This was a ton of data that is impossible to reproduce. It gets even better, this applies to already packed mods as well, so it appearently broke the tuning packs I have published on Steam Workshop. It seems like there was a change to this data section in the february patch - can anybody confirm this?
Furthermore - can anybody explain this? I mean, am I the only one affected or did Relic just screwed all of their community mod makers over?
It's due to the changes they made to fix the veterancy issue where squad_action_apply now has two sub-categories which overwrites the previous stuff. It's now divided between squad and squad_entity.
Posts: 245
Was a pain in the butt for sure
Sadly relic trying to fix a problem in his game broke this this particular extension.
Personally I use Github but relic patch was inevitable and the damage also.
I solved the problem with two patches in my mod and three days of hard work.
Posts: 84
Guess I'll have to take my tuning packs down for now. I might have older versions stored as backups somewhere to read the data from, but even then - it is such a huge amount of stuff that needs to be reproduced, chances are I'll never get it redone to the latest state. Never had a reason to use Github. Up til now. Will sure keep that in mind for future projects.
Posts: 84
Since Relic released their April Bug Fix yesterday - the one project of mine I could salvage since all squad_action_apply data got lost, has been broken again.
Everywhere a unit should spawn in with a certain slot_item, added on spawn by squad_action_apply/squad_actions/slot_item_add - this slot_item will no longer be added. It worked just fine only minutes before the patch, so I am certain the bug fix is the reason here.
This holds for custom units as well as unchanged units in the tuning pack like the call-in mechanized Grenadier Gruppe, equipped with an LMG-42 by default, that now arrives without one.
Squad upgrades work as intended, so it can't be the slot_item_add function, I am suspecting more changes to the squad_action_apply extension.
Now whatever Relic has changed yet again, the slot items work in vanilla, this seems to only affect tuning packs - I can't reproduce the vanilla solution though, since it appears to me that the Devs didn't update the modding files/data base with their changes yet.
Any intel on the situation? Can someone confirm this? Or is it just me having the issue?
Posts: 94
Posts: 1304 | Subs: 13
Posts: 245
It is fixable but all slot items and upgrades should be mod in the action apply ext of the ebps file.
It is a bit more difficult but possible.
I do not know why relic do this kind of things
Posts: 84
@Olhausen: So you suggest adding a slot item in the entity section without adding that item for everyone in the squad?
I guess by a changed action target to target "squad"?
In any event that would mean we'd have to clone a ton of entities and create special versions of soldiers for every squad with default slot items we have. And this just covers the slot items. I can only guess that additional squad_action_apply data won't be that "easy" to port.
Furthermore I am 99% sure this is not how it is meant to be done. I looked at the vanilla Attribute files after the patch and the slot items, for example for the LMG42-Grenadiergroup are still being added via the sbps data of the squad. Unfortunatly that is about all I could figure out.
Posts: 245
In my Volksgrenadiers off map:
x1 LMG34
Veterancy level 1 (veterancy level 1 is about 800 points)
x6 team members
I have only one (1) ebps
I mod in my action apply extension (of my ebps)
Veterancy action:
135. Then 135 x 6=810
Slot item add: slot_item\german\small_arm\machine_gun\light_machine_gun\ger_lmg34_item
This is my ebps, now must set in you sbps:
Squad item slot:
number of slots: 1
And do not forget the slot item of the lmg34:
Slot item size: 1
Then your squad will appear with vet1 +x1LMG34
If you play with those values you will have what you want.
Btw, relic also block other stuff in the action apply ext of the sbps files. For example, I needed to move things like my tank commander data for the ebps file.
Why relic did that ? I really want to know the answer for this.
Maybe someone here know the answer.
I hope this data could help you
Regards
Olhausen
Posts: 2
Posts: 84
And yeah, as mentioned before I am also aware that, of course it doesn't only affect the slot_item function.
The issue has also been posted in the bug reporting section of the new official forums, but unsurprisingly Relic has yet to respond to anything over there (They have generally become quite passive in the recent time I feel).
Posts: 756 | Subs: 8
Posts: 84
Posts: 756 | Subs: 8
Posts: 84
Posts: 245
Nice workaround, Olhausen. That certainly one way to do it, at least until we know what is actually going on with the extension in question.
And yeah, as mentioned before I am also aware that, of course it doesn't only affect the slot_item function.
The issue has also been posted in the bug reporting section of the new official forums, but unsurprisingly Relic has yet to respond to anything over there (They have generally become quite passive in the recent time I feel).
Yes, the problem also affect a lot of stuff like veterancy, animations, upgrades, etc, etc and etc.
In my case I move all data to ebps files and for others stuff I use other categories & extension to apply them.
Sadly was the only way to fix the problem. Maybe is not the best way but at least is a solution.
Relic destroy in his last two updates the squad action apply ext of sbps; which coincidentally is the area where "we" (the modders) works more.
My advice to you is to migrate part of you modding work to another category or extension. Maybe relic fix the problem or maybe not but one thing is sure, they will do it again in a future.
Posts: 1304 | Subs: 13
Seems this bug only occurs when you have a duplicate file/clone.
EX: If you have a Pathfinder clone sbsp the squad_action won't apply. If you delete that and return to using the original file, the Pathfinders arrive on the field with their M1s.
Posts: 84
New update:
Seems this bug only occurs when you have a duplicate file/clone.
EX: If you have a Pathfinder clone sbsp the squad_action won't apply. If you delete that and return to using the original file, the Pathfinders arrive on the field with their M1s.
Sure. Nothing out of the ordinary here. As long as a file isn't cloned, it won't be existent in your tuning pack's data, it won't attempt to overwrite the stock files and continue to draw the information from the vanilla database.
So it only affects cloned squads and custom squads.
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