what do you think of 2v2 at the moment?
![avatar of Mistah_S](/images/no_av.png)
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This game needs to cater for 6v6 and up
![avatar of MoerserKarL](/images/avatars/panzeriv.png?updated=1440837474)
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![avatar of Purlictor](/uploads/avatar/156.jpg?updated=1417033390)
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Other than that, it's pretty good. OKW seems a little strong on certain maps.
![avatar of Kronosaur0s](/uploads/avatar/8994.jpg?updated=1386160334)
Posts: 1701
double Wehr on Ettelbruck
2X Wehr on CQC map as Ettelbruck is a problem for you to play against? Lmfao
![avatar of Waegukin](/uploads/avatar/18357.jpg?updated=1452757030)
Posts: 609
2X Wehr on CQC map as Ettelbruck is a problem for you to play against? Lmfao
MG spam from the north side is obnoxious as fuck when your mate is allergic to mortars.
![avatar of renvitros](/images/no_av.png)
Posts: 25
![avatar of elchino7](/uploads/avatar/7864.jpg?updated=1488595911)
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MG spam from the north side is obnoxious as fuck when your mate is allergic to mortars.
That's a problem with your mate, not the game
![:P :P](/images/Smileys/tongue.gif)
As people had said before: there are certain factions/strats/units on certain maps that are problematic, but in general it's fine.
An example of cancer: Ettelbruck station early on against maxim spam with cancer Regiment with mortar emplacements. AND you are playing as 2x OKW.
![avatar of Theodosios](/uploads/avatar/2376.png?updated=1429146290)
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![avatar of Vamp](/images/no_av.png)
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![avatar of PanzerGeneralForever](/uploads/avatar/5909.jpg?updated=1411283504)
Posts: 1072
Sometimes I long for the days when it was only the Eastern Front armies. I gave up on Ostheer when brits came out. Brits are just OP version of Ostheer imo. Both very defensive factions with brits just having better versions of almost everything except maybe sniper. Again just my opinion. Strongest 2v2 factions right now are OKW and Brits. Fairly easy to play and a lot more forgiving.
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
As people had said before: there are certain factions/strats/units on certain maps that are problematic, but in general it's fine.
I think that's the biggest issue, the map pool. Most of the 2v2 maps are utter garbage. With the vetoes we get I find myself debating on which maps to take off and then I pray I don't get a couple of the ones I have to leave in the rotation. So many of them encourage blobbing and don't offer enough flanking routes for the presence of 2 players a side. It's just too easy to lockdown areas of the map from flanks and then blob up on the rest.
![avatar of bert69](/images/no_av.png)
Posts: 150
Also the entire game revolves around if axis manages to destroy early brit emplacements while brits try their hardest to defend it.
Probably the most boring patch for 2v2 so far.
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![avatar of Theodosios](/uploads/avatar/2376.png?updated=1429146290)
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Too much outstandingly bad maps and not enought bans [...]
Certainly agreed.
There are a couple of maps which have to be removed from the list without question (Ettelbrück and Rzhev for example are 3vs3 maps actually...) and maps which need a MASSIVE redesign (Moscow was tweaked a bit but still feels heavily favoured for South; Semoiskiy Winter is another example where South plays out better).
![avatar of Vuther](/uploads/avatar/13334.jpg?updated=1430072522)
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Many of the maps have devolved into who can make the most arty quicker E.G. Minsk Pocket, Road to Kharkov
Minsk is pretty bad in 1v1
In 2v2 it supplants waste processing plants
![avatar of WhiteFlash](/uploads/avatar/26.jpg?updated=1373591612)
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![avatar of Theodosios](/uploads/avatar/2376.png?updated=1429146290)
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The map pool needs improving big time. Any map that was designed for 1v1 should NOT be in 2v2 ladder, period.
+1
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