In Building Fighting
22 Mar 2016, 07:58 AM
#1
Posts: 186
Title says it all, It'd be so good to see units fighting in close quarters in rubbles in buildings, that'd promote the versatility and utility of certain units as well as the game's attractiviness,and some maps would be better tbh. Buildings could be mined, booby trapped rooms and maybe long halls for mid-long range fighting.
22 Mar 2016, 09:04 AM
#2
Posts: 1026
It couldn't be effectively implemented in the current game, if I'm understanding you correctly. It would require a lot of new programming and it would radically change the balance. I do want them to think about overhauling it for future CoH games though.
22 Mar 2016, 10:22 AM
#3
Posts: 2272 | Subs: 1
already said this in this thread:
https://www.coh2.org/topic/49798/coh-3-theories-predictions-and-guesses
i think codename panzers had that in a cool way which worked
https://www.coh2.org/topic/49798/coh-3-theories-predictions-and-guesses
i think codename panzers had that in a cool way which worked
22 Mar 2016, 12:06 PM
#4
Posts: 3103 | Subs: 1
I wanted this since the first game. Watching troops stand outside windows firing at walls for a minute is pretty silly. But...
It couldn't be effectively implemented in the current game, if I'm understanding you correctly. It would require a lot of new programming and it would radically change the balance. I do want them to think about overhauling it for future CoH games though.
22 Mar 2016, 12:25 PM
#5
Posts: 30
Reading this my first thought was Total War: Napoleon. There you can enter with your infantry inside a building, and then the troops start to fight inside the building, and you either leave the building, or fight until the end.
22 Mar 2016, 13:23 PM
#6
Posts: 609
Would be cool, but I doubt the engine can handle it. Maybe in CoH3
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