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russian armor

Ost s-mine fake

18 Mar 2016, 16:37 PM
#1
avatar of Stug life

Posts: 4474

Guys today I had a revelation
Why not give the ability to the pioneers to put fake smine field just the sign
This will put the mind games to a whole new lvl
18 Mar 2016, 17:08 PM
#2
avatar of Kreatiir

Posts: 2819

gr8 idea 8/8
18 Mar 2016, 17:36 PM
#3
avatar of Sikko
Patrion 14

Posts: 113

Better remove the signs from the minefield.... Nice idea non the less.
18 Mar 2016, 18:43 PM
#4
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

gr8 idea 8/8


5/7

Sorry to burst the bubble but it has been suggested before (IIRC since release when minefields were too expensive). Sounds pessimist, but i think we would see barbed wired fields before seen this implemented.
18 Mar 2016, 19:04 PM
#5
avatar of Wygrif

Posts: 278

You pretty much can do this already IIRC. Plant one section of mine then tell your pios to leave before they finish with the rest.
18 Mar 2016, 20:27 PM
#6
avatar of Stug life

Posts: 4474

jump backJump back to quoted post18 Mar 2016, 19:04 PMWygrif
You pretty much can do this already IIRC. Plant one section of mine then tell your pios to leave before they finish with the rest.

what i meant is like all the field sign not only one like what you can do now
18 Mar 2016, 20:59 PM
#7
avatar of Waegukin

Posts: 609

Could be interesting for sure
18 Mar 2016, 21:14 PM
#8
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post18 Mar 2016, 19:04 PMWygrif
You pretty much can do this already IIRC. Plant one section of mine then tell your pios to leave before they finish with the rest.

Precisely why they should be somewhat redesigned and rebalanced around the mechanic. You already can do it in a clunky, roundabout manner due to a bug.

I'd also accept making the signs always appear even if only one patch is built, letting players specifically using it for area denial be able to do so for cheaper if they get the enemy to call their bluff.
18 Mar 2016, 21:57 PM
#9
avatar of some one

Posts: 935

Good Idea with goood cost 55 ammo
19 Mar 2016, 05:14 AM
#10
avatar of Diogenes5

Posts: 269

Meh. They never bothered to remove the signs in the first place which is the most obvious necessary change. Why the hell would the Germans have left signs signalling mines to the Russians?

None of the other sides signal the mines they lay. It's pretty ridiculous.
19 Mar 2016, 05:32 AM
#11
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

Meh. They never bothered to remove the signs in the first place which is the most obvious necessary change. Why the hell would the Germans have left signs signalling mines to the Russians?

None of the other sides signal the mines they lay. It's pretty ridiculous.

Because none of the other mines are basically guaranteed a squad wipe when infantry runs into them (aside from when the squads bunch up, which is roughly 90% of the time :foreveralone: ) and the others cover a lot less area.

The SU Defensive Tactics PMD-6 Mine can have it beat maybe, but it's doctrinal and on Defensive Tactics so I don't really see a problem with it.
19 Mar 2016, 17:36 PM
#12
avatar of Wygrif

Posts: 278

Vuther's right. Removing the signs would be a pretty enormous buff to an already good ability. It would mean that you would only be able to side cap with minesweepers.
19 Mar 2016, 17:56 PM
#13
avatar of Stug life

Posts: 4474

Guys the sign need to stay that's why I wanted to make fake sing so it would be more a mind game of where did he put the real mine and not where did he put the mine
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