HOW is the faust now fixed YET!!!!
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Either way, I doubt they're going to change it and other like abilities, they'd have to boost up the range of it and other like abilities to compensate and frankly, it kinda makes the abilities rather unintuitive to use since the maximum range of them will never be enough against a microed vehicle so I can see why they did it.
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Frankly its better this way because at least this way you can get some distance on your tank before the damaged engine procs. Anything else would mean nerfing snares, which isn't really worth it just to eliminate goofy snare visuals.
If you want to dodge fausts then don't get in range in the first place
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Nice to see it as a t0 purshaseable upgrade along rg.
Faust is a T1 upgrade when you build your T1 building. Osttruppen do not have fausts by default, only grens because they come from the building that unlocks them.
On topic, this is how all factions AT snares work, not just Ostheers.
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Nice to see it as a t0 purshaseable upgrade along rg.
Its a t1 upgrade FYI and might I remind you cons have t0 sprint. Riflemen have t0 snare too with vet 1. Brits have non doc sandbags and trenches. Ostheer is only faction that can't make sandbags even with commanders.
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