Remain bugs from Feb 26th hotfix
Posts: 2238 | Subs: 15
2) Land Mattress unused audio
https://www.coh2.org/topic/50094/relic-laziness/post/500306
3) Bug with loiters planes
https://www.coh2.org/topic/49840/all-bugs-from-25th-feb-patch/page/3#post_id500396
Posts: 367
1) Veterancy bug
2) Land Mattress unused audio
https://www.coh2.org/topic/50094/relic-laziness/post/500306
3) Bug with loiters planes
https://www.coh2.org/topic/50094/relic-laziness/post/500306
3) your link is same as number 2?
Posts: 2238 | Subs: 15
Posts: 367
1) Veterancy bug
2) Land Mattress unused audio
https://www.coh2.org/topic/50094/relic-laziness/post/500306
3) Bug with loiters planes
https://www.coh2.org/topic/49840/all-bugs-from-25th-feb-patch/page/3#post_id500396
Normally that was fixed on 19 feb
FEBRUARY 19th AMENDMENTS
Fixed issue where Loitering Stuka and IL-2 Planes could attack long after the ability had ended.
can you give more info to cuddle?
Posts: 559 | Subs: 17
Normally that was fixed on 19 feb
FEBRUARY 19th AMENDMENTS
Fixed issue where Loitering Stuka and IL-2 Planes could attack long after the ability had ended.
can you give more info to cuddle?
1) Veterancy Bug is currently being worked on
2) We no longer have access to the Voice Actors, So this unit is using some generic Speech
3) Sometimes the Loitering Planes would stay out for the almost the Entire Recharge, That's the issue we fixed. Planes can make a final pass if they have tagged a Target before the ability ends (that's the Intended Design)
Posts: 1534 | Subs: 1
1) Veterancy Bug is currently being worked on
2) We no longer have access to the Voice Actors, So this unit is using some generic Speech
3) Sometimes the Loitering Planes would stay out for the almost the Entire Recharge, That's the issue we fixed. Planes can make a final pass if they have tagged a Target before the ability ends (that's the Intended Design)
I could give some lovely VO govnor!
Posts: 915
Posts: 367
1) Veterancy Bug is currently being worked on
2) We no longer have access to the Voice Actors, So this unit is using some generic Speech
3) Sometimes the Loitering Planes would stay out for the almost the Entire Recharge, That's the issue we fixed. Planes can make a final pass if they have tagged a Target before the ability ends (that's the Intended Design)
ANy ETA on the vet bug?
Posts: 264
Thats the only bugs that remain? Thats not so bad! What is everyone going buck wild about>?
The vet bug is an incredibly large one. Currently no unit in Coh2 gains any benefit from passive veterancy bonuses. This changes how a lot of units perform and feel, Obers for example wipe the floor with USF currently because usually by the time Obers appear the yare vet3 w/ -33% received accuracy.. but not today!
Just as one example.
Posts: 559 | Subs: 17
I could give some lovely VO govnor!
Best VO line is on the OKW Volksgrenadiers ambient Battle chatter. "if it bleeds we can kill it"
Posts: 559 | Subs: 17
ANy ETA on the vet bug?
Kyle will be making a statement about the Veterancy Fix today.
Posts: 367
Kyle will be making a statement about the Veterancy Fix today.
Great! thanks for the answer!
He make it here or on the coh2 website blog?
Posts: 559 | Subs: 17
Great! thanks for the answer!
He make it here or on the coh2 website blog?
I believe that he will be making the statement on the COH2 Blog.
Posts: 367
I believe that he will be making the statement on the COH2 Blog.
thanks cuddle keep the good work on!
Posts: 974 | Subs: 2
1) Veterancy Bug is currently being worked on
2) We no longer have access to the Voice Actors, So this unit is using some generic Speech
3) Sometimes the Loitering Planes would stay out for the almost the Entire Recharge, That's the issue we fixed. Planes can make a final pass if they have tagged a Target before the ability ends (that's the Intended Design)
Don't get me offensive but when a comapany sells new stuff there should be a way for correct audio, otherwise it makes relic look a bit greedy.
Posts: 1593 | Subs: 1
Don't get me offensive but when a comapany sells new stuff there should be a way for correct audio, otherwise it makes relic look a bit greedy.
Only possible i think is that coh2 is close to beeing bankrupt/ not profitable.
The next question is then, do you want coh2 to shut down or live with the "greedy" policy.
I mean just do the math, how many players are active, how much a commander / faction cost and you wont get that much revenue out of it to pay 3-5 full time employees+Running Costs like Servers etc.
Dont like that thought either just sayin'
Posts: 974 | Subs: 2
Only possible i think is that coh2 is close to beeing bankrupt/ not profitable.
The next question is then, do you want coh2 to shut down or live with the "greedy" policy.
I mean just do the math, how many players are active, how much a commander / faction cost and you wont get that much revenue out of it to pay 3-5 full time employees+Running Costs like Servers etc.
Dont like that thought either just sayin'
I agree with these aspects but was coh not one of the most sold rts games on steam?
Posts: 4314 | Subs: 7
1) Veterancy Bug is currently being worked on
2) We no longer have access to the Voice Actors, So this unit is using some generic Speech
3) Sometimes the Loitering Planes would stay out for the almost the Entire Recharge, That's the issue we fixed. Planes can make a final pass if they have tagged a Target before the ability ends (that's the Intended Design)
You have that voice in you files you are just not using it. Please look at that link .
Posts: 2238 | Subs: 15
You have that voice in you files you are just not using it. Please look at that link .
+1
Posts: 851 | Subs: 1
Best VO line is on the OKW Volksgrenadiers ambient Battle chatter. "if it bleeds we can kill it"
Lol, you copied that one from Predator didnt you?
Kyle will be making a statement about the Veterancy Fix today.
Great! Today in Australia or Today in England, or Today in USA?
thanks cuddle keep the good work on!
Plus One!
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