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russian armor

Wire

1 Mar 2016, 20:09 PM
#1
avatar of Knock Knock

Posts: 18

Relic pls reduce the time to build wire and add the abilty to build wire to some core units like volx....

This would reduce the use of ghostsandbags and other ghoststuff nearly completely.
1 Mar 2016, 20:17 PM
#2
avatar of ferwiner
Donator 11

Posts: 2885

Relic pls reduce the time to build wire and add the abilty to build wire to some core units like volx....

This would reduce the use of ghostsandbags and other ghoststuff nearly completely.


Are you sure? What if I need to block a vehicle quickly? Ghost tank traps are used even though REs also have wire.
1 Mar 2016, 20:26 PM
#3
avatar of LemonJuice

Posts: 1144 | Subs: 7

1 Mar 2016, 20:29 PM
#4
avatar of Knock Knock

Posts: 18



Are you sure? What if I need to block a vehicle quickly? Ghost tank traps are used even though REs also have wire.


I dont do this...Imo its a dirty/abusive move.
1 Mar 2016, 20:35 PM
#5
avatar of Waegukin

Posts: 609

Making wire build faster would be a bad call, especially if core infantry could build like volks in CoH1. You'd just see Great Walls of Barbed Wire, especially on maps like Trois Point or Camping in the Woods
1 Mar 2016, 22:29 PM
#6
avatar of ferwiner
Donator 11

Posts: 2885



I dont do this...Imo its a dirty/abusive move.


I'm not saying its not abusive, what I'm saying is that people who use ghosts right now will have reasons to use them even with your changes.
1 Mar 2016, 22:31 PM
#7
avatar of Iron Emperor

Posts: 1653

I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits
1 Mar 2016, 22:34 PM
#8
avatar of ferwiner
Donator 11

Posts: 2885

I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits


I agree on this one.
1 Mar 2016, 22:54 PM
#9
avatar of Mistah_S

Posts: 851 | Subs: 1

I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits



I agree on this one.


+1
1 Mar 2016, 22:56 PM
#10
avatar of maskedmonkey2

Posts: 262

I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits


I was under the impression that it's benefit was that it can't be crushed by light vehicles. Seems fair to me that it takes longer to build for that.
1 Mar 2016, 23:11 PM
#11
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

I do feel that the construction time of the OKW wire should be shorter, since itś cuttable now. Now it takes the longest and doesn't have any benefits


It's the "best" to ghost. Blocks light vehicles.
2 Mar 2016, 09:37 AM
#12
avatar of Iron Emperor

Posts: 1653



It's the "best" to ghost. Blocks light vehicles.


Although I understand your point, I do feel that your reaction is something about a game feature that's not favoured by anyone (atleast if you play against it). I do think you've to check the feature without the abusing part next to it, which should be fixed.
2 Mar 2016, 09:47 AM
#13
avatar of Aerohank

Posts: 2693 | Subs: 1

All wire should be slightly faster placed. Currently it just takes too much time to wire of anything considering how easy it is to remove barbed wire.
2 Mar 2016, 10:51 AM
#14
avatar of Iron Emperor

Posts: 1653

All wire should be slightly faster placed. Currently it just takes too much time to wire of anything considering how easy it is to remove barbed wire.


+1
2 Mar 2016, 23:35 PM
#15
avatar of Mistah_S

Posts: 851 | Subs: 1

2 Mar 2016, 23:37 PM
#16
avatar of TNrg

Posts: 640

All wire should be slightly faster placed. Currently it just takes too much time to wire of anything considering how easy it is to remove barbed wire.


I have always wanted to wire off fuel points but it takes too long :foreveralone:
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