Royal engineer mine detector bug
Posts: 304
this is screenshot. i quit game after feb 25 patch.
edit : grenadiers mg42-upgraded get additional mg42 whenever they reinforce. this is another balance patch?
Posts: 680
Posts: 304
Please tell me this works for Boys AT infantry too
All squad upgrades are affected. you can get addtional Boys AT rifle and flame throwers whenever they reinforce for you.
Posts: 1930
Posts: 559 | Subs: 17
whenever my Royal engineer squad is reinforced, new member is equiped with mine detector so eventually my royal engineer squad has 4 mine detectors and 1 bren.
this is screenshot. i quit game after feb 25 patch.
http://steamcommunity.com/sharedfiles/filedetails/?id=632612697
edit : grenadiers mg42-upgraded get additional mg42 whenever they reinforce. this is another balance patch?
This is part of the known issue for the hotfix.
Posts: 559 | Subs: 17
All squad upgrades are affected. you can get addtional Boys AT rifle and flame throwers whenever they reinforce for you.
I wasn't able to repro this with Flamethrowers (any Faction) or the Boys AT. Which units were you using?
Posts: 559 | Subs: 17
All squad upgrades are affected. you can get addtional Boys AT rifle and flame throwers whenever they reinforce for you.
I wasn't able to repro this with Flamethrowers (any Faction) or the Boys AT. Which units were you using?
Posts: 2636 | Subs: 17
However, Heavy Engineer Anvil upgrade is definitely affected; each reinforcing engineer comes out with a free Vickers.
Posts: 1
I wasn't able to repro this with Flamethrowers (any Faction) or the Boys AT. Which units were you using?
toasty
Posts: 680
Posts: 304
I wasn't able to repro this with Flamethrowers (any Faction) or the Boys AT. Which units were you using?
toasty
you can repro
1. squad upgrade with new weapon.
2. lose your squadmates
3. reinforce
i don't know how many squad upgrades are affected by this bug. volk, gren, ober are affected by this bug obiously.
sincerely thanks to your effort
Posts: 2636 | Subs: 17
Posts: 199
Somebody also found that Rear Echelon vet3 bonus (5-man squad) actually allows the squad to grow to infinite sizes:
OMG that is brilliant!
Get the rifleman company and get vet2 and flame thrower and then an infinite army of flamers!
Posts: 3293
OMG that is brilliant!
Get the rifleman company and get vet2 and flame thrower and then an infinite army of flamers!
can't do unfortnatly you can spam them though repair speed OVER 9000!
Posts: 199
can't do unfortnatly you can spam them though repair speed OVER 9000!
Hmmmm anyone tried volley fire???
Probably still useless
Posts: 62
I wasn't able to repro this with Flamethrowers (any Faction) or the Boys AT. Which units were you using?
Here's a link to what he was talking about: https://www.coh2.org/topic/49811/so-mobile-assault-regiment-s-royal-engineers
Posts: 8154 | Subs: 2
Ober: duplicates a 2nd LMG34
RET: with Rifle company, duplicates a flamethrower. At vet3, you can keep reinforcing increasing the squad size.
Guards: from the little test i did, duplicates PTRS, not sure about DPs
Grens: ... LMG42
Anyway it should be tested with all squads which have droppable weapons.
-Should be worth testing: squads with 2 weapons after dropping one (LT after picking, PG with shrecks, Paras...), Stormtroopers with AT upgrade, AT Partisans, etc.
Posts: 2636 | Subs: 17
- Tommies keep replicating their Scoped Enfield rifle when reinforcing
- Royal Engineers no longer benefit from a reduction in their reinforcement cost at Vet3
Posts: 8154 | Subs: 2
Posts: 758
OMG that is brilliant!
Get the rifleman company and get vet2 and flame thrower and then an infinite army of flamers!
i just had this same problem with my usf pogues a match ago relic plz fix asap
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