I have been thinking about an issue, that has been persistent throughout the entire CoH franchise.
This is about the default turret position of tanks and how it can't be changed at all.
As many have already seen Relic has tried to tackle this (in a singleplayer campaign) with "Direct Fire" (Tales of Valor Tiger Ace campaign).
This feature though isn't really suitable for multiplayer, because it demands way too much micro.
You might have experienced this problem, when you had a shot blocker in the view of the tank, which would mess up the turret tracking, thus leading to shots that could have been taken, when the turret followed the target more quickly, intelligently, or persistently through shotblockers (assuming vision of target). However, turret AI, turret speed, or "wallhacks" aren't really good ways of fixing this problem, because from my point of view, the players should have this amount of "more control" over their tanks and their turrets. Therefore I have come up with something that is called "Anchot-Turret". From an implementation perspective, this is basically a persistent ground attack, where you can issue move orders in between, minus the ground attack, plus your turret doesn't ignore enemies.
To illustrate this concept, I have added an image and yes my paint skillz are real.

Jokes aside, what's your opinion on this?