Flamethrowers vs buildings
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Edit: better display of old flamers https://youtu.be/1sGNYH0vQyc?t=13m39s
But yeah, I agree, flamers and flames in general should do more building damage.
Posts: 959
it is almost impossible to set a building on fire nowdays and i think that should be reverted to the pre wfa levels. (im not sure if this is a bug or result of wfa)
Thanks God they indirectly nerfed the Soviet FHQ
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it is almost impossible to set a building on fire nowdays and i think that should be reverted to the pre wfa levels. (im not sure if this is a bug or result of wfa)
Stone buildings are much harder to set on fire, not sure about wooden ones.
In the past, 3-4 molos/inc nades were enough to set any wooden building on fire, you needed more for stone buildings.
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Stone buildings are much harder to set on fire, not sure about wooden ones.
In the past, 3-4 molos/inc nades were enough to set any wooden building on fire, you needed more for stone buildings.
Wooden buildings also require ton of time to set on fire nowdays
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Wooden buildings also require ton of time to set on fire nowdays
Just reminded myself why.
Persistent flames from vehicles.
Buildings flame resistance was doubled, because otherwise, unless you were using old croc, you'd set building on fire BEFORE you'll kill squad inside, which happened awfully often with WASP(even I remember one instance where I burned building before killing single volk model inside.
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I miss the good 'ol days... https://youtu.be/1sGNYH0vQyc?t=7m15s
FUCK i miss that map. Why isnt it in the rotations anymore
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The infantry based flamers dmg threshold to ignite buildings were increased quite a lot in a patch around oct/nov, while vehicle based flamers were slightly indirectly decreased whit flame dot.
When they cut the kv8 damage in half and made it equal to a UC wasp they destroyed my ability to manage schreck blobs.
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Wooden buildings also require ton of time to set on fire nowdays
I have had times recently where throwing 2 molotovs into massive building will trigger the complete burnout of the building over the next few minutes, but other times i will have to use 6-8 over time to take out a smaller building. I thought they were trying to add consistency to the game.
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i think it was a stupid change because it makes partisans obscenely strong on certain maps but it comes down to the flamer type.
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As in the KV8, Wasp, Flammer units... Can you attack the building with no one in it?
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In over 700hrs of game play I have never tried attack ground with flamer units. Can it be done?
As in the KV8, Wasp, Flammer units... Can you attack the building with no one in it?
yes
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On a related note, has anyone else had their flamethrower squad completely derp out when told to attack the middle train station building on ettelbruck from the bottom side? Instead of straight up attacking the building with the enemy squad inside (they were definitely in range), they run all the way up to the building and wait 3 or so seconds before they start shooting at point-blank range. I've only really seen this happen to this building from that angle. Is it due to the yellow cover strewn around that side of the building?
Yeah and they get killed for their trouble. I believe it is similar to telling cons to at nade a tank on the other side of a fence and instead of running up to the edge of the fence which would put it in range they try to run the opposite direction to get around the fence.
Pathing loses games.
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In over 700hrs of game play I have never tried attack ground with flamer units. Can it be done?
As in the KV8, Wasp, Flammer units... Can you attack the building with no one in it?
you can both attack buildings, regardless of occupancy, and attack ground with all flamer units.
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In over 700hrs of game play I have never tried attack ground with flamer units. Can it be done?
Yes, and it makes tanks fall into the ice, and you can use it through hedgerows. You have been missing out.
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Yes, and it makes tanks fall into the ice, and you can use it through hedgerows. You have been missing out.
Seems like it! Cheers for the info all. No more sneaky building spawn units getting my AT's now!
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