Remove Auto-Cover from Game
Posts: 269
Posts: 365
Maybe change how it interacts with cap zones? though I am sure that would be a bitch to program.
Posts: 747 | Subs: 2
Cover should be a conscious choice and happen when units are oriented not when you click on an area.
This is how Guards, LTs and Captains acted. It was terrible and was gladly fixed just recently. Shocks still have this kind of "feature".
Posts: 559 | Subs: 17
This was a change from one year ago and a terrible change. Micro control of units is a near impossibility near cover as units will always default to cover position. Even with orientation, units move unpredictably. Cover should be a conscious choice and happen when units are oriented not when you click on an area.
I'll pass this to the designers, I don't know of any plans to changes this. Thanks
Posts: 875 | Subs: 2
Posts: 65
Posts: 823 | Subs: 3
I have experienced this myself and it can be very frustrating. Especially when capturing points, or at least you think you are capturing but in reality the men got glued to a bit of cover just outside the cap zone.I think that is what most people encounter. It gets me on my nerves so much when my squad doesnt cap even though i clicked in the middle of the capture point
Maybe change how it interacts with cap zones? though I am sure that would be a bitch to program.
Posts: 65
Posts: 4630 | Subs: 2
Posts: 368
Posts: 875 | Subs: 2
no its a feature
Why is it in the bugs category then?
Posts: 2470
Why is it in the bugs category then?
there is not a "features" category; that's a bug.
Posts: 1664
Many of the capture points in the game have cover just outside of the capping territory which makes units snap out of the CP.
Posts: 1384
Just place them in cover at cap points instead of clicking on the minimap or whatever.
Autocover has been around since CoH1. It ain't going away.
Posts: 769 | Subs: 1
I don't know if it was intentional or not, but it's probably as simple as reducing a single value to at least half of its current one. It is pointlessly frustrating in its current state, especially since cover is almost always positioned just outside capture areas and infantry will snap to it around a third of the way into the capture area.
Posts: 1194 | Subs: 1
Before this was here, it was very hard to get squads behind cover, which led to engagements not going well.
Another way to mitigate this is to look at the little unit "shadows" when you are ordering your troops somewhere. If the shadows clump around cover, issue the order slightly to the side.
Posts: 269
This is a non-issue. If you don't want your squad to seek cover, press the stop button once.
Before this was here, it was very hard to get squads behind cover, which led to engagements not going well.
Another way to mitigate this is to look at the little unit "shadows" when you are ordering your troops somewhere. If the shadows clump around cover, issue the order slightly to the side.
You obviously have never played any computer game on a high-level competitive level. Units need to move predictably and consistently and the game shouldn't throw such idiotic roadblocks into your control of the game. Every other competitive esports game is designed in such a way that you will know how your character or units will respond and move on in order to better multitask.
Having to wait and see what the pips show or what the shadows show vastly decreases apm and the ability to multitask.
People who say that it's better than before are only partially right. It's better in some ways and worse in others and overall far inferior to every other top Esports game out there. Both changes were completely unnecessary, vCOH had movement that was fairly predictable but this game is utter nonsense sometimes in the way units just bounce back and forth like pudding morons.
Posts: 1194 | Subs: 1
You obviously have never played any computer game on a high-level competitive level. Units need to move predictably and consistently and the game shouldn't throw such idiotic roadblocks into your control of the game. Every other competitive esports game is designed in such a way that you will know how your character or units will respond and move on in order to better multitask.
Umm... You do know what your units are going to do. If you put your cursor right next to cover and right click there, the units will take cover. If you don't want to be in cover, you could click slightly to the side, or press the stop button.
People who say that it's better than before are only partially right. It's better in some ways and worse in others and overall far inferior to every other top Esports game out there. Both changes were completely unnecessary, vCOH had movement that was fairly predictable but this game is utter nonsense sometimes in the way units just bounce back and forth like pudding morons.
You might want to play vCOH again, its has just as bad if not worse pathfinding than COH2. The only thing better in vCOH is vehicle pathing, and that is because of the fact that VCOH vehicles have a much faster rotation rate, which is something I would like to see in COH2.
Livestreams
8 | |||||
6 | |||||
6 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.605218.735+1
- 3.34957.860+14
- 4.1109614.644+10
- 5.276108.719+27
- 6.305114.728+1
- 7.916405.693-2
- 8.722440.621+4
- 9.261137.656+2
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
34 posts in the last month
Welcome our newest member, Jolliyastefan
Most online: 2043 users on 29 Oct 2023, 01:04 AM