penal satchel charge need a buff

Posts: 1930
in addition, the satchel should cause damaged engine at 75% hp and destroyed engine at 50%. It would make the penal useful against the axis heavy.

Posts: 742 | Subs: 1
the satchel needs its old anti-building damage back. The ability is kind of useless without the capability to demolish building in one hit.
in addition, the satchel should cause damaged engine at 75%hp and destroyed engine at 50%. It would make the penal useful against the axis heavy.
- Yes
- Destroyed engine RNG is ugly

Posts: 1930
- Destroyed engine RNG is ugly
I said HP, not chances.
it's not really RNG when the satchel will only cause damaged engine at 75% hp and destroyed engine at 50% hp.
It's basically how the faust works, except the satchel will also cause a destroyed engine when the target is at 50% hp.

Posts: 742 | Subs: 1
I said HP, not chances.
it's not really RNG when the satchel will only cause damaged engine at 75% hp and destroyed engine at 50% hp.
It's basically how the faust works, except the satchel will also cause a destroyed engine when the target is at 50% hp.
Ah sorry, i forget the HP part, my bad


Posts: 521

Posts: 1355

Posts: 4630 | Subs: 2
About the building damage, its a bug and it is in Relics database.
As far as I rememeber Cuddletronic said it is intended for nades to deal no damage to builings BUT he will pass this issue to the team.

Posts: 17914 | Subs: 8
As far as I rememeber Cuddletronic said it is intended for nades to deal no damage to builings BUT he will pass this issue to the team.
5kg bag of explosives =! nade.
If relic thinks it should do nade-like damage to buildings, then they should replace it with normal nade as current satchel is utterly useless.


Posts: 545

Posts: 4630 | Subs: 2
'
5kg bag of explosives =! nade.
If relic thinks it should do nade-like damage to buildings, then they should replace it with normal nade as current satchel is utterly useless.
I understend that by nade they mean throwable explosive.

Posts: 17914 | Subs: 8
'
I understend that by nade they mean throwable explosive.
Sadly they do too, hence the change which took away satchels role.
They think its a nade, while its throw-able demo.

Posts: 609


Posts: 3103 | Subs: 1


Posts: 1355
As far as I rememeber Cuddletronic said it is intended for nades to deal no damage to builings BUT he will pass this issue to the team.
It was SpaceBus and its a BUG, there you go.
5kg bag of explosives =! nade.
If relic thinks it should do nade-like damage to buildings, then they should replace it with normal nade as current satchel is utterly useless.
FYI, look at the Link above.

Posts: 665
5kg bag of explosives =! nade.
If relic thinks it should do nade-like damage to buildings, then they should replace it with normal nade as current satchel is utterly useless.
Basically, yeah.
A satchel charge that has an incredibly short range, 3 second fuse time, and does not destroy buildings has no use against anyone who isn't comatose.
Whenever it is a bug or a feature, it's still silly. This is a big stonking bag of explosives, usable only on one (already mediocre) specialist unit, with a 45 ammo cost and crappy range. If it can't damage buildings, what the heck is its intended use? The one game in a hundred where Axis bothers to build bunkers and doesn't defend them properly?

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