remove fuel points from 3v3+ maps?
Posts: 174
I'd keep the munition point because, so that if you lose them early, it doesn't hurt as bad because -most- munition-based stuff are higher level (6+ abilities) or mines. so it is still very worth fighting for.
but fuel.. it just puts the slow starter in such a hole. because not only did you bleed more manpower in losing the point, you are going to be way behind in tech and vehicle production unless you burn even more MP in caches.
its a hard double whammy.
:/
i think it could also help curb the "allies win in 20 mins or surrender" meta which is reallly annoying. and would allow more of a comeback to happen, while still giving the "owners" of the extra points, an economic advantage, just not as drastic of one.
not to mention the already bloated big-map economies, do they really need even more fuel?
TL;DR
keep munition points, remove fuel points, replace with standard points.
Posts: 422 | Subs: 3
Posts: 374
Posts: 174
Not only that it'd drag the games on for to long
Games would last exactly the same, VPs are still there.
Posts: 1153 | Subs: 1
Cache values can be reduced too.
Munis should be reduced in 4v4s as well. Pacing is different when you go from 10-12 points in 1v1 maps to 14 points in 4v4 maps.
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Posts: 513
that would benefit okw and usf too much tbh
How would this benefit OKW when they can't build caches?
Posts: 422 | Subs: 3
How would this benefit OKW when they can't build caches?
they could field large amounts of infantry and rakettens to effectively counter everything since there is a lot less armor/rocket arty
Posts: 34
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Posts: 1276
Not only should your muni and fuel income be lower but the MP income should also be adjusted for large team games to slow down the large teams games. Often times team games skip the early game that takes about 10 mins in 1v1 and hits the late game by 11-12 mins leaving the game feeling very rushed.
Maps are another thing that needs to be looked at as cover is pretty non-existent in 4v4 maps making early engagments only about "oh I need this house" on city 17 or the building on port of ham. I think 4v4s COULD be a comp game, it can, by going somewhat the way of Total War Arena to make your army comp smaller but with more impact. Another option they could do would to implement ARCON mode from StarCraft II where players share resources or something like that.
4v4's need to be more team strat and skill rather than who can 2v1 the guy or out blob the other guy. It needs a look at from Relic for sure and im interested in seeing what happens
Posts: 875 | Subs: 2
Posts: 374
weapon teams and weapon upgrades should have an upkeep of munitions,
vehicles and vehicles should have an upkeep of fuel.
- light, low upkeep
- medium, medium upkeep
- heavy, high upkeep
Also artillery vehicles have an upkeep of both fuel and muni, light fuel and heavy on the munition.
This will encourage people to use the stuff they build and value thier units furthermore.
I mean it is just an Idea and I'll see if I can get some influence going.
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