Panzer Tactician Smoke is outright broken
Posts: 188
https://www.coh2.org/replay/48606/smoke-is-broken
Posts: 393
Posts: 188
You can just use attack ground, except if you are playing vs OKW futuristic super camo.
I did that, still likely to miss - case it point the video evidence provided
Posts: 107
Posts: 363
Which smoke exactly are you talking about? The doctrinal tank smoke canisters?
i think he's talking about the mortar Smoke, OP for Axis
Posts: 107
While USF have smoke on their mainline infantry and shermans that has way more utility.
Posts: 188
And how exactly is mortar smoke OP? It's bound to a squishy unit, has a cooldown, is not very mobile and needs a lot of time to position and actually land.
While USF have smoke on their mainline infantry and shermans that has way more utility.
Doctrinal tank smoke
Posts: 188
i think he's talking about the mortar Smoke, OP for Axis
Doctrinal smoke, otherwise why would I be talking about faction specific and amour
Posts: 188
Posts: 1701
Posts: 188
Mortar smoke op? wtf...
Doctrinal TANK smoke
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Posts: 1276
IF you are talking about the pop smoke on...no, its fine. It pops as soon as you press it unlike the AEC, it screens well enough that it covers your front and in combo with blitz means you can keep a tank.
The american one in my opinion is also pretty shitty, the rounds take YEARS to drop meaning you can lose your fragile tank if not timed right.
All in all, I would take a look at them as well as the pricing as I think the USF one is pretty expensive if I remember right. Maybe I'm crazy, maybe I'm an allied fan boy lol.
Posts: 403
Posts: 107
Panzer tactician is indeed a very powerful ability. But those 40 munitions cannot go into nades, weapons or abilities. Target ground is still a viable option, albeit not guaranteed. But that's what you pay for.
Furthermore, a snared tank will still have problems escaping.
The Sherman smoke is, by the way, not designed to be defensive but rather an offensive one to screen of your advances.
Posts: 393
You should be encouraged to use it as an offensive one, not as an instant-cloack field when you fucked up by running your tank into ATGs unsupported.
I'm not claiming tank smoke is uncounterable. I'm claiming it is shit design that makes RNG even more important (gotta have so much luck with attack ground)
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