Login

russian armor

OKW STILL OP

4 Feb 2016, 10:44 AM
#81
avatar of Grim

Posts: 1096

Remove shreks from volks and add some general side-teching costs and it'll be fine.
4 Feb 2016, 12:49 PM
#82
avatar of Pedro_Jedi

Posts: 543

I like the idea of a unit built using the BG HQ that should be a 4-man volks with dual panzershreks; they could also lay tellers. Cost could be ~350 MP.

Volks now receive 2 side-techs, come out of HQ with the potato masher:
- Anti infatry: with SMG's, the flame nade and sprint (60 muni)
- Anti vehicle: receive 1 PTRS-like rifle, panzerfaust (40 muni)
Phy
4 Feb 2016, 13:18 PM
#83
avatar of Phy

Posts: 509 | Subs: 1

jump backJump back to quoted post28 Jan 2016, 12:49 PMBlalord


Do Flame nade cost the double of Molotov nade ? but yes, i am agree they should slow the throw timing :p


Do you have to research flame nades like molotovs? :p Yes, incendiary nades needs a timer or increase the time to throw.

Thats why incen nade cost 30 ammo and molotov 15 ammo. I dont think we balance out OKW by giving their nade a 2s timer.


No.
4 Feb 2016, 15:15 PM
#84
avatar of Ful4n0

Posts: 345

The sprint only improves capping power. S


and dodging arty easier, and softretreating easier, and flaking easier.....not only capping is easier with sprint.

and yes, you can lose engagements you shouldn´t lose coz your enemy can pull on time that flank to shut down your machine gun , while without sprint could not be done in time before retreating that suppressed squad that is about to get wipped....
4 Feb 2016, 20:55 PM
#85
avatar of bogeuh

Posts: 89

OKW is balanced.

wtf does that even mean? you personally lose half your games?
okw needs almost nothing but volks with shrek
other factions need to get a nice combine army, any use good positioning to cover its ass

okw = a-move shrekblob

yesyes, this is 3v3+, not the 1v1 elite mode

relic is a bunch of idiots that don't even realise where their biggest customer base and revenue are
4 Feb 2016, 21:07 PM
#86
avatar of hedfunk

Posts: 41

OKW in 3v3 and 4v4 is an absolute joke. The shrek blobs are real. Add in some olbers and what do you do?


Would separate balance for 1v1 and 4v4 be so hard? Other games can do it.

What works in 1v1 often does not work in 4v4.


Shreks in general need a nerf, if I get a shrek with Scripts or Shocks it's like I've hit the jackpot. One shrek in an hour long game can get me 5k Vehicle damage easy, last time I got one I did 8k damage. One shrek. Soviet 'elite anti tank infantry' get a PTRS which is an absolute joke of a weapon.

4 Feb 2016, 21:34 PM
#87
avatar of Obersoldat

Posts: 393

Shrecks are fine, shrecked volks are not.
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

837 users are online: 837 guests
1 post in the last 24h
11 posts in the last week
27 posts in the last month
Registered members: 50002
Welcome our newest member, rwintoday1
Most online: 2043 users on 29 Oct 2023, 01:04 AM