OKW STILL OP
Posts: 168
-Panzerschreck got balanced at last
-Kubel no longer supresses
-Panther got a bit more expensive
-Sturmpio no longer 4 man shock troops
-Free base halftracks
-Fuel and munitions conversion
What they still have:
-5 veterancy levels
-Salvaging
What they gained:
-Kubel can cap and has better survivability
-An equal economy
-15 MINUTE KING TIGER
OKW actually WON in the last patch. I cannot stress how an equal economy is such a big gain for them. Before they had to get a Wehr ally to build caches for them to get an equal economy, now their economy could PARALLEL the allies.
''So what, their units are still expensive''
Which no longer counts, since they have an equal economy. Panthers have excellent survivabillity, so late game an OKW player could easily have 4 panthers, all veterans, with a hoard of resources to replace them.
This has driven their power to insane levels in late-game. I must remind you to watch the OKW video tutorial. The reason they have 5 vet levels was to compensate for their economy, but now they have the best of both worlds.
Posts: 168
-OKW salvage, although barely grants any resources, can be used as a weapons-denial means
-OKW's second halftrack can immediately make panzers, while soviets Have to go all the way up the tech tree for weak tanks, this is OP since OKW has excellent AT options
-Somehow Obers can suppress at vet 4, no infantry should be able to suppress.
Posts: 17914 | Subs: 8
Outside of shrecks on volks there isn't much of an issue with OKW.
Posts: 230
Permanently BannedAfter fuel increase on vehicles they became balanced.
Volk panzershreck is still fuckin stupid. But dealing with okw is not hard.
Posts: 301
You are cherrypicking advantages without taking in account OKW weaknesses. it is like saying Brits are OP because they have bofor.
Trollpost.
Thread is over.
Kozo
Posts: 513
Once these are nerfed to shit then OKW will probably be fine.
Posts: 374
Posts: 77
BannedMy opinion, if you don't agree it's fine.
Posts: 513
OKW is a fairly easy faction where cheesy-strats like blobbing is encouraged as they work. The larger the gametype (1v1, 2v2 and up), the more the cheese works. Their FRP, free meds, free reparistation, free AA, cheap units and cheese units like Obers are ultra bad game design.
My opinion, if you don't agree it's fine.
So just like USF
Posts: 393
Also please upload a replay of 15 min KT with equal economy.
Posts: 2272 | Subs: 1
FINALLY someone found the proof
The history of science has to be rewritten and OP deserves the nobel price
Also:
Posts: 1096
Newb pls.
Outside of shrecks on volks there isn't much of an issue with OKW.
this +1
Posts: 521
- Reduce Kubel rear armor to 3, it shouldn't have the same armor all around
- Put a 2 second timer on incendiary nades
Luchs is really annoying at how early it comes out, and how it can survive 2 AT gun shots. But that's probably L2P on my part
Posts: 393
The things I'd change for OKW:
- Reduce Kubel rear armor to 3, it shouldn't have the same armor all around
- Put a 2 second timer on incendiary nades
Luchs is really annoying at how early it comes out, and how it can survive 2 AT gun shots. But that's probably L2P on my part
- Do molotovs have a timer?
- AEC/Stuart also survive 2 AT shots
The main problem with OKW is a mainline generalist unit shrecked volks.
Posts: 1220
Posts: 403
- Do molotovs have a timer?
Are molotovs thrown instantly?
Flame nades should have a delay, they allow you to win almost all engagements just because of the 20 initial detonation damage which you can't really dodge.
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