reduce isu-152 muniton change time
![avatar of BIH_kirov_QC](/images/no_av.png)
Posts: 367
12 sec is way to much..
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
It shouldnt be anti-everything and long reload time is there for a reason.
You should be punished for a bad decision when switching shells in the worst moment, for examole when enemy bates you with infantry and then rush with a tanks.
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
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![avatar of edibleshrapnel](/uploads/avatar/17900.jpg?updated=1455470476)
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![avatar of NinjaWJ](/uploads/avatar/11568.jpg?updated=1420427625)
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![avatar of Airborne](/uploads/avatar/11925.jpg?updated=1440924853)
Posts: 281
![avatar of Australian Magic](/uploads/avatar/9727.png?updated=1475048234)
Posts: 4630 | Subs: 2
You know, it used to be a singular shell back in Beta I believe, but every one complained because it messed stuff up. Too potent, which is why they reward preparation and micro with shell use. Annoying at times, yes, but ultimately rewarding once you pull off a good infantry wipe, or dank tank hit.
Beta? It was one-shell-type even year ago I belive. Well, point is it was in game (not just in beta) for a long long time.
Posts: 230
Permanently BannedBut if its going to retain its 9 second reload.
Just kind of Buff AP shells pen a little bit. Or make HE shells have a better chance to stun enemy tanks. Like 33-40%.
Or further buff those shells.
But reduce The AOE damage to like 60 so it can't one shot full health squads outside of like a 2 AOE area.
Idk my opinion. Isu isn't that great, but its still kind of hell to fight.
![avatar of BIH_kirov_QC](/images/no_av.png)
Posts: 367
I don't like the split shell type aesthetically. But man it was OP. Unless the ISU has like a 20 second reload then it would be ok.
But if its going to retain its 9 second reload.
Just kind of Buff AP shells pen a little bit. Or make HE shells have a better chance to stun enemy tanks. Like 33-40%.
Or further buff those shells.
But reduce The AOE damage to like 60 so it can't one shot full health squads outside of like a 2 AOE area.
Idk my opinion. Isu isn't that great, but its still kind of hell to fight.
+1
![avatar of EtherealDragon](/images/avatars/april14_05.png?updated=1398148391)
Posts: 1890 | Subs: 1
![avatar of Nuclear Arbitor](/images/no_av.png)
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![avatar of ZombiFrancis](/images/no_av.png)
Posts: 2742
ISU can still be very powerful on open maps but they take care in use. also, avoid switching ammo types. if you're mostly against infantry stay on HE and it'll wipe quite often. if you're against vehicles than stay on AP and you'll damage tanks and wipe occasionally.
This, as long as there's no Jagdtiger or Elefant.
![avatar of newvan](/uploads/avatar/12082.jpg?updated=1434633793)
Posts: 354
![avatar of edibleshrapnel](/uploads/avatar/17900.jpg?updated=1455470476)
Posts: 552
Beta? It was one-shell-type even year ago I belive. Well, point is it was in game (not just in beta) for a long long time.
Probably was, I went on hiatus from the game for about 2 years after the Beta testing was finished, I didn't have any friends who also played the game, and there wasn't much variety, only having the two factions.
![avatar of stalinqtxoxo420mlg](/images/no_av.png)
Posts: 54
![avatar of CombatWombat](/uploads/avatar/15624.jpg?updated=1457528936)
Posts: 98
im more concerned with the concrete piercing shots.
+1
The absurd cost and chance to be stopped by a blade of grass make this a really useless muni sink.
![avatar of DonnieChan](/uploads/avatar/7689.jpg?updated=1380589526)
Posts: 2272 | Subs: 1
![avatar of Nuclear Arbitor](/images/no_av.png)
![Patrion 2](/images/badges/crowdfunding/patron_2.png)
Posts: 2470
is there a single Unit there isn't a balance thread about?
soviet trucks
![avatar of whitesky00](/images/no_av.png)
Posts: 468
ISU152 is basically a big sponge and squadwiper. useless on vehicles. that's why people would rather get su 85 and katyusha instead. Well time katy can damage multiple squads and su 85 will do more damage, losing it costs 120 fuel instead of slow reversing 230 fuel? 260? i don't remember it's cost. Basically, once it's flanked. it's done.
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