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Ressources management in COH2

26 Jan 2016, 09:10 AM
#1
avatar of Kozokus

Posts: 301

Hello.

I am looking for a bit of information about ressources in coh2.:help:
If somebody can point me a place where i can find them because i failed to.

-The exact starting ressources for every faction.
-The exact starting ressources income for every ressources (no upkeep involved)
-The weight of each point of upkeep on ressources.
-The things that reduce ressources income in the game (Acetiger, repair)

Thanks a lot :D

Kozo.
26 Jan 2016, 14:41 PM
#2
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

off the top of my head.

starting resources is about 500 minus the starting unit for all factions. pretty sure OKW got a bit of a buff in that regard in a recent patch though.

it's the same for all factions and i think it's 250 or 300 mp. start a new game and check.

upkeep is the same for all factions but i don't know the exact values. you could start a new game and figure out based on what you had with the starting unit. i know there are other people who know the upkeep curve though.

no idea other than the two you mentioned. soviet industry isn't a thing anymore so that's off.
26 Jan 2016, 14:45 PM
#3
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

off the top of my head.

starting resources is about 500 minus the starting unit for all factions. pretty sure OKW got a bit of a buff in that regard in a recent patch though.

it's the same for all factions and i think it's 250 or 300 mp. start a new game and check.

Didn't Ostheer get one when they changed up their manpower costs for teching?
26 Jan 2016, 15:17 PM
#4
avatar of NorthWeapon
Donator 11

Posts: 615

OKWs early MP bonus is quite ridiculous. Everyone should get the same amount of MP including their starting units MP value
26 Jan 2016, 15:29 PM
#5
avatar of Kozokus

Posts: 301

I got some of my answers from watching replays :

Ressources generation is base 300
minus one and half times the popcap

Equation : Income = 300-(1.5*popcap)
So if you have 2 grenadiers and 1 engineer(6+6+7 popcap)
you ll get 272 (271.5 rounded up) ressources by minute.

Kozo.
26 Jan 2016, 15:37 PM
#6
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1

jump backJump back to quoted post26 Jan 2016, 15:29 PMKozokus
I got some of my answers from watching replays :

Ressources generation is base 300
minus one and half times the popcap

Equation : Income = 300-(1.5*popcap)
So if you have 2 grenadiers and 1 engineer(6+6+7 popcap)
you ll get 272 (271.5 rounded up) ressources by minute.

Kozo.

Yeah, that's probably right since I definitely recall MP generation going to a bit over 150 when pop cap approaches full.
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