Area of Effect Radius increased from 0.5 to 2.5
Area of Effect Damage Far increased from 0.1 to 0.2
Area of Effect Damage Mid increased from 0.25 to 0.4
So what should be changed in your opinion?
new AEC is overpowered
31 Jan 2016, 10:36 AM
#381
Posts: 132
31 Jan 2016, 13:38 PM
#382
Posts: 1930
Mid-game dude, I said mid-game. Brits have a super strong mid-game.
having british just specializing in just the mid game is gimping the faction. Furthermore if we are comparing mid game, it's basically cromwell vs pziv and stug/jp4 vs firefly.
The british is strong in mid game, but I wouldn't say they dominate the axis. The cromwell is a very cost effective tank, but the axis mid game still compare favorably against the british mid game. It's also a lot easier to survive into late game once you manage to get your own tanks up.
It's not like the case allied light tank will just crap on wehr early game.
31 Jan 2016, 14:05 PM
#383
Posts: 245
The AEC buffs need to be moderated. The AOE is just too much right now.
31 Jan 2016, 17:43 PM
#384
Posts: 680
77% winrate is too high... Question is though where are those wins occuring?
If anything at the lower edges of play I've found the Axis players have been more aggressive early on rather than less, from which I can punish the overextend with the AEC.
Are these wins all long games where VPs decide the outcome or rage quits after a hyper aggressive opening fails?
Filtering out results where the Axis dropped or surrendered despite being ahead on VPs might give a clue.
If anything at the lower edges of play I've found the Axis players have been more aggressive early on rather than less, from which I can punish the overextend with the AEC.
Are these wins all long games where VPs decide the outcome or rage quits after a hyper aggressive opening fails?
Filtering out results where the Axis dropped or surrendered despite being ahead on VPs might give a clue.
31 Jan 2016, 18:00 PM
#385
Posts: 1593 | Subs: 1
77% winrate is too high... Question is though where are those wins occuring?
If anything at the lower edges of play I've found the Axis players have been more aggressive early on rather than less, from which I can punish the overextend with the AEC.
Are these wins all long games where VPs decide the outcome or rage quits after a hyper aggressive opening fails?
Filtering out results where the Axis dropped or surrendered despite being ahead on VPs might give a clue.
Dont play at the moment but what I saw from streams is that ost has mostly t2 just up while aec comes out, if the brit is smart he can RiP the entire army of ost apart + base rape very possible
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