Ostheer - Without chance
Posts: 1
I do not really know what's going on, but after the last patch I lose around 80% of all games in 2v2 (random).
Once USF and / or Brits are the opponents I can leave the game in principle already and although I'm playing the game since release and about 2k Games experience with the Eastern Army.
I start as follows: 1 x MG42, 2 x grenadiers, 1 x Sniper, 1 x Grenadier, upgrade to T2 and depending on the situation armored car 222 or Flame Halftruck, then a PaK.
The Grenadiers are virtually no chance against the infantry of the British in coverage or the massive US Blob, even with the LMG upgrade I see no land. While the Sniper thins the ranks within the squad, but thanks to the massive spams he is useless.
The Brit builds meanwhile his sandbags, trenches and mortar positions at key points and get through is no longer possible. Flame HT is destroyed by AT gun or Piat, AC 222 is generally useless and should he come but once in distress, followed by a MK III or Centaur.
The situation is similar at the USF, there countered the Blob each action together with light tank.
In all these years and I never felt patches the game so unbalanced with regard to the Eastern Army, I'm certainly not the absolute gamer, but not really bad also
Posts: 393
Posts: 45
Im not a bad player and understand the game principles very well.
2v2 Automatch with random I get upto level 6/7 then get paired with some moron against a arranged team and drop down to level 3/4 only to get paired in more blob vs blob matches its horrendous.
I have over 456 wins in 2v2 but am ranked level 3 so im stuck in this horrible Bermuda triangle of noob games that I cant get out of.
Allies are easier to blob so the allied noob eventually out blobs my team mate so we lose.
My 400 wins were about 12 months ago before the new ranking system was released but some people have 12 wins and 2 losses and are rank 11 so don't understand how it all works....
help
Posts: 550 | Subs: 1
I'd generally suggest to get at least one pio with a flamethrower to force infantry sections out of buildings and cover early. They are not as good ouside of cover and if they stay in cover the flamethrower will do quite some damage. Consider getting the flamethrower even before your first lmg.
Other than that it is hard to tell what is going wrong in your matches without a replay. I don't really see an issue with brits other than when they manage to get up multiple mortar pits, which is very difficult to deal with.
Posts: 289
also allied have self-propelled howitzers: priest and sexton + super calliope (calliope is not self-propelled howitzer but is more powerful than priest and sexton against buildings) but axis dont have any self-propelled howitzer (wehr have LeFH 18 but its totally useless)
so title must be "Ostheer + OKW - Without chance"
Posts: 2635 | Subs: 4
Permanently BannedPosts: 73
My experience exactly...
Im not a bad player and understand the game principles very well.
2v2 Automatch with random I get upto level 6/7 then get paired with some moron against a arranged team and drop down to level 3/4 only to get paired in more blob vs blob matches its horrendous.
I have over 456 wins in 2v2 but am ranked level 3 so im stuck in this horrible Bermuda triangle of noob games that I cant get out of.
Allies are easier to blob so the allied noob eventually out blobs my team mate so we lose.
My 400 wins were about 12 months ago before the new ranking system was released but some people have 12 wins and 2 losses and are rank 11 so don't understand how it all works....
help
Yep have the same problem, dont understand the ranking system, im just getting to level 10 and then loose loose loose looose, and then we start all over again.....
Posts: 609
Western Allied infantry is pretty strong, don't bother with old cookie-cutter builds. If and American is blobbing, 1 MG isn't enough, build 2.
Grens aren't bad against Tommies, especially with a sniper backing them. I don't know what you're smoking about the 222, its really good against Brits. It circle-strafes AT guns and they can't do much to stop you because they don't have a snare, and once the AT gun is gone, you can run wild. PIATs should never be an issue because you never want to stop moving. It also means he's delayed his Cromwell, which is in your favor.
Also, get Mortars. Not only will it help against the US blob once he's introduced to your twin MGs, it'll also really mess up the Brit's defensive line.
You just have to be willing to analyze and adapt. While a good balanced army is great and all, if you're opponent is cheesing, you've got to do the same. Grens aren't going to win on their own, but you have tier 0 MGs and t1 mortar and sniper for a reason, use them well and it makes all the difference.
Posts: 1157 | Subs: 2
Posts: 11
Although the 5man Gren change wouls create 2 rather large problems.first of all their dmg should come down closer to volk numbers and the mg42 up would most likely get tuned down too to compensate.also the devs probably fear that this change would make ostheer play toi much like the allied factions rather than historically accurate use of effextive combined arms.
Posts: 34
Really hard to say where the problem is without a replay though.
Posts: 2272 | Subs: 1
Posts: 307
1v1 is stressful but rewarding and the best way to improve.
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