Hello coh2 comrades
I'd like to have a custom soviet mod but I am not into modding and my first tries
showed me its not that easy for beginners, so Id like to ask if someone here would
create such a mod for me.
Id like to have a Tuning mod for Soviets
Changes should be:
Recruits
- 10 men
- MPs available
- more health
- better rifle accuracy from distance
- Vehicle repair kit
- build defence constructions
- Tank grenades always do engine damage
T-34/85
- better armor in front
ISU
- ability long distance view
ZiS-3 76mm
- more damage (like killing Tank IV with 2-3 shots)
Katyusha
- more damage to Infantery
- more damage inside the impact radius of rockets
- only one long shot of rockets instead of 4 short once
defence structures (buildable by pioneers/ recruits)
- trenches
- static MG post (soviet)
- wire
- sandbags
- Tanktraps(soviet)
- mines(soviet)
Abilities (for all Soviet players)
- scout plane (every 3min available)
- Forward HQ
- 152mm Arty Gun M1937
Buildings
- All Soviet Tanks in Tank HQ available
- DschK 38 instead of Maxim
- 120mm mortar instead of normal mortar
- T34/85 instead of normal T34
costs
- All soviet Tanks and HQ buildings 20% less costs
- mines(10 ammo)
I dont know how much work it is but would be grate if someone could do this for me
THANK YOU !! )
DA BROSEPH
Could someone create this mod for me :/
10 Jan 2016, 15:11 PM
#1
Posts: 49
10 Jan 2016, 15:51 PM
#2
1
Posts: 3052 | Subs: 15
Hello coh2 comrades
I'd like to have a custom soviet mod but I am not into modding and my first tries
showed me its not that easy for beginners, so Id like to ask if someone here would
create such a mod for me.
Id like to have a Tuning mod for Soviets
Changes should be:
Recruits
- 10 men
- MPs available
- more health
- better rifle accuracy from distance
- Vehicle repair kit
- build defence constructions
- Tank grenades always do engine damage
T-34/85
- better armor in front
ISU
- ability long distance view
ZiS-3 76mm
- more damage (like killing Tank IV with 2-3 shots)
Katyusha
- more damage to Infantery
- more damage inside the impact radius of rockets
- only one long shot of rockets instead of 4 short once
defence structures (buildable by pioneers/ recruits)
- trenches
- static MG post (soviet)
- wire
- sandbags
- Tanktraps(soviet)
- mines(soviet)
Abilities (for all Soviet players)
- scout plane (every 3min available)
- Forward HQ
- 152mm Arty Gun M1937
Buildings
- All Soviet Tanks in Tank HQ available
- DschK 38 instead of Maxim
- 120mm mortar instead of normal mortar
- T34/85 instead of normal T34
costs
- All soviet Tanks and HQ buildings 20% less costs
- mines(10 ammo)
I dont know how much work it is but would be grate if someone could do this for me
THANK YOU !! )
DA BROSEPH
I actually want to do this for you, it would be really simple for me since I've made plenty of mods like this
Do you want the Germans to be buffed or changed too? Or just soviets?
10 Jan 2016, 17:21 PM
#3
Posts: 49
Hey ! That would be awesome !
No the germans stay as they are
No the germans stay as they are
11 Jan 2016, 22:13 PM
#4
Posts: 49
AH and I forgot:
repair stations buildable with normal pioneers
repair stations buildable with normal pioneers
11 Jan 2016, 22:37 PM
#5
1
Posts: 3052 | Subs: 15
Ok no prob. I'll have to start on it and be done with it tommorow America time,(so 24 hours from now it'll be up on the workshop)
I'm not at home with mah PC right now.
I'm not at home with mah PC right now.
11 Jan 2016, 23:03 PM
#6
1
Posts: 615
Cookiez so kind
12 Jan 2016, 10:36 AM
#7
Posts: 49
yeah he is really a friendly and helpfull person ! U dont see this often on the internet
12 Jan 2016, 23:55 PM
#8
1
Posts: 3052 | Subs: 15
ok I did most of the tuning...*and ran into issues so this will take longer than I thought im testing and tweaking it and then ill add all the doctrinal armor to the T4 building(which takes the longest time )
13 Jan 2016, 10:14 AM
#9
Posts: 49
Ok bro, take your time
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