still working on it, will keep updating.
Coh2 reborn project
1. General update
Fixed the bug that tank can go through tanks, right now, the vehicles can go through the other if both are moving, now it is fixed. The vehicle can no longer go through the other under any circumstance.
Fixed the plane crash. Currently, the plane crash is so RNG dependent and can sometimes do quite damage randomly. Now the plane crash will always be off map or on the edge of map.
Removed grenade (except rifle grenade) minimum distance. Currently, the grenade has the minimum throwing distance, which has been removed for better gaming experience.
Reduced all howitzer manpower cost 30%, but add extra 50 fuel to compensate. In addition, the howitzer can only be built within the reinforce circle of HQ so that crew can be reinforced.
All howitzer crew has been added to six men, now, the howitzer can be moved within the reinforce circle of HQ at a slow speed so it will not be at a fixed position.
Better vehicle pathing. All click behind front side of vehicles will be considered as reverse. All click in front of the front side of vehicle will be considered as forward.
Light tank and light vehicle can now crush green cover.
Medium tank can now crush bush.
Building collapsing damage. Building collapsing can no longer cause squad wipe. Instead, it will always leave half of the squad alive. If this squad only has one model alive, this model will be guaranteed to escape at the entrance closed to friendly HQ.
Mine damage reworked. Currently, mining damage is too RNG dependent and can sometimes wipe squad. The damage of mine has been reworked like coh1, it may suppress infantry and cause health damage, but no more squad wipe.
Sniper reworked. Right now, the sniper can make opponent manpower bleeding so heavily if well microed and will not encourage infantry gameplay. The role of sniper is mainly against team weapon like MG or Mortar squad or scout. Reduce the sniper manpower cost of all fractions to 240, however, their aiming time is doubled.
2. USF faction change
working on it
3. USSR faction change
working on it
4. British Force faction change
working on it
5. Ostheer faction change
working on it
6. OKW faction change
working on it
Coh2 reborn project
8 Jan 2016, 02:43 AM
#1
Posts: 240
8 Jan 2016, 02:52 AM
#2
Posts: 4928
Better vehicle pathing. All click behind front side of vehicles will be considered as reverse. All click in front of the front side of vehicle will be considered as forward.
They already did this, people are still complaining "change it back!"
8 Jan 2016, 04:01 AM
#3
Posts: 304
They already did this, people are still complaining "change it back!"
We have reverse move button. Now we should have right click as forward move.
8 Jan 2016, 04:07 AM
#4
Posts: 513
still working on it, will keep updating.
Coh2 reborn project
1. General update
Fixed the bug that tank can go through tanks, right now, the vehicles can go through the other if both are moving, now it is fixed. The vehicle can no longer go through the other under any circumstance.
Fixed the plane crash. Currently, the plane crash is so RNG dependent and can sometimes do quite damage randomly. Now the plane crash will always be off map or on the edge of map.
Removed grenade (except rifle grenade) minimum distance. Currently, the grenade has the minimum throwing distance, which has been removed for better gaming experience.
Reduced all howitzer manpower cost 30%, but add extra 50 fuel to compensate. In addition, the howitzer can only be built within the reinforce circle of HQ so that crew can be reinforced.
All howitzer crew has been added to six men, now, the howitzer can be moved within the reinforce circle of HQ at a slow speed so it will not be at a fixed position.
Better vehicle pathing. All click behind front side of vehicles will be considered as reverse. All click in front of the front side of vehicle will be considered as forward.
Light tank and light vehicle can now crush green cover.
Medium tank can now crush bush.
Building collapsing damage. Building collapsing can no longer cause squad wipe. Instead, it will always leave half of the squad alive. If this squad only has one model alive, this model will be guaranteed to escape at the entrance closed to friendly HQ.
Mine damage reworked. Currently, mining damage is too RNG dependent and can sometimes wipe squad. The damage of mine has been reworked like coh1, it may suppress infantry and cause health damage, but no more squad wipe.
Sniper reworked. Right now, the sniper can make opponent manpower bleeding so heavily if well microed and will not encourage infantry gameplay. The role of sniper is mainly against team weapon like MG or Mortar squad or scout. Reduce the sniper manpower cost of all fractions to 240, however, their aiming time is doubled.
2. USF faction change
working on it
3. USSR faction change
working on it
4. British Force faction change
working on it
5. Ostheer faction change
working on it
6. OKW faction change
working on it
Lol 240 manpower sniper, even with aimtime doubled, wehr sniper will fucking rape everything since u cud mass 4 of them for that price. Shit patch
8 Jan 2016, 04:56 AM
#5
Posts: 27
I Would like to change Commander system. Haha
8 Jan 2016, 05:28 AM
#6
4
Posts: 1006
They already did this, people are still complaining "change it back!"
How about, left click is forward, right click is reversed. Dat sniper made me cringe for a second. I'd love the first option in the game however. No more vehicles driving through eachother.
8 Jan 2016, 07:20 AM
#7
Posts: 117
Back in the vCoH days there were various mods... very few of them were ever really played online.
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