Great post, thanks. I was already looking for the current meta-commander usage.
I don't doubt 'pros' though, since i'm relatively new to the game aswell, so they'll have a better understanding why something is better but..
I don't really understand why pros use scavenge and luftwaffe though.
Why would you pick scavenge over breakthrough for example, breakthrough seems to have better AI and overal abilities and
Also why scavenge over fortifications, as fortifcations also allows bunkers/mgs/flaks etc..
Feuersturm looks nice though! I was already wondering why OKW didn't have flame-units. When would feursturm be a really good pick over fortifications (which I run most of the time atm)
Thanks for your reply
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1st Jaegers dont cost munny to become effective , so you can use that 90 munny for another shreck.
2nd Infiltration grenades allow you to force any unit of from building for only 15 munny
3rd Jaegers are completely different than other infantry , they can booby trap , have sprint and what is best , they automaticly snipe model (like sniper) if thet model have less than 70 % of health. If you use them with some volks they can take down squads increadibly fast. They have also insane vet bonuses , and in the end of day they have like 50 % recieved accuaracy.
4th better arty - 180 mm barrage is normal arty while breaktrought is puddingy ability that attack tstrategical point.
5th OSWIND. Iswond ocst only 100 fuel and is best. With good shreck and mine and raketen support you can kill countless infantry units with it and effectively trade units while you was a bit on back foot and then tech for flakhq. It can also quick games fast , if opponent is not able to field medium tank in 8 CP
Lutwaffe over fortification
mg = mg
defenses = defenses
And now it beggins. You get fallshirmjagers. Elite infantry that can fight any allied infantry behind cover from long range. Increadibly useful mid game with use of mgs , so you can shut down commado / shock troop / bared rifles play if done properly , while fortification need to survive only with hmg and then fast tech for obers to survive. Here you get poor mans obers and so you can go mechanized + medic hq and field p2 to get mapcontrol because you dont need obers.
pak 43 is nice , but is not so strong than early p2 and get countered by 50 % of meta doctrines (calliope , british off map , ifantry company arty , armor company arty , ill bombing runs)
And zeroing arty is as well as luftwaffe strike almost never used due it high cost. Yes zeroing is better but still not so strong to be your number 1 if you want to choose commader.
ANd last ability - vialant assault - this will make all your units as fast as oorahing conscripts so you can move shrecks as fast as enemy armor and this give you opeortunity to hunt down low health tanks with shrecks and this is without that ability impossible.
Yes mines and bunkers are nice , but often get countered and that is why most player go luftwaffe too.
Ofcourse even some pro player like Paul go defensive because it fit their playstyle so if you think you are better fortified with doble leigt and ober rahter than luchs that is harder to micro , then go ahead and use what fits you most.
This is just my own personal prefference and also why I use these commaders but other can tell you why use his commader too, so keep in mind that these are most used by pro players but also breaktrought and forty is used because it fit to some playerstyle much better.
Hector