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russian armor

Fix Brits Artillery Cover already

27 Dec 2015, 20:54 PM
#21
avatar of SupremeStefan

Posts: 1220

this new caliope commander air strike need price reduction cuz wermaht get this same for 60 muni lol
28 Dec 2015, 08:05 AM
#22
avatar of atouba

Posts: 482

The stun has been removed. The annoying thing is those shells anti everything and prevent infantry from supporting your tanks. It's a powerful map control ability especially in larger team games. I always choose this commander only for this single ability when playing as brits.

It needs LOS but Allies can easily push tank destroyers/comets behind their infantry then kill the engine-damaged Axis heavies which has no infantry support. The removing of stun is not enough imo.Reducing the chance of damage engine crits or rate of fire could be used to nerf it slightly.I feel like this can help Axis players have time to reverse their slow moving heavy tanks out.
28 Dec 2015, 08:10 AM
#23
avatar of mycalliope

Posts: 721

lol people want to nerf okw assault art and zeroing arty..?? the hell i dont even know they can be nerfed.....zeroing artillery is 300 waste of munition it used to be good at wfa launch but i dont know what happned it might got ninja nerfed ..?? it just awful now like rest of the doctrine lol......on topic artillery cover is fine since you get a 4 second delay so you just have to keep microing properly
28 Dec 2015, 08:17 AM
#24
avatar of atouba

Posts: 482

You can't nerf British Artillery Cover without nerfing a whole lot of other abilities in the game. Yes, it is very overpowered, but its one of the few abilities that gives Allies a chance in 4v4s.

Nerf these as well:
  • Ostheer Stuka Dive Bomb
  • British Artillery Cover
  • OKW Sector Airstrike
  • OKW Assault Artillery
  • OKW Zeroing Artillery


Show us replays where the OKW Assault Artillery works like OP. You must be joking this ability is holy shit and can kill nothing at all.
28 Dec 2015, 13:22 PM
#25
avatar of screen2534

Posts: 7

Some of you just keep saying that just stay away from the zone

But you must be joking. For 60 secs all your infantry

And tanks will be severly crippled or even destroyed in the whole

120 radius zone so it forces everything be stay away from that zone

For 60 SECONDS. What happens when your units stay in the zone?

The accuracy is pinpoint and automatically attacks all of your inf

AND vehicles for EVERY 3 SECS. All your tanks will be severly

Crippled with semi perma engine damaged and main gun knock down.

Your infantry will be suppressed so there's no other option other

Than just press "T" button on your keyboard. So you can't do

Anything to save your tanks except just watching all your things

Getting killed by Comet spam while this thing is on.

In larger team games like 3vs3, 4vs4, 60 secs of Areal denial is

HUGE especially when VP matters. Alteast Air Supremacy is expensive

But powerful yet relatively shorter and the bombs are not homing

And it doesn't cripple your tank.

This Arty Cover skill is just plain OP.

Despite it's an area denial skill and while it's very powerful

It can't be countered at all since there's no plane to be shot down

Unlike some other powerful areal denial skills.

Which means 0 risk to use anytime.

This kind of powerful skill should be risky to be blindly used

But nope. Just spam this skill with Comet spam then you are

Guaranteed to be win in any battle no matter how much your opponent

Got. The worst thing is even the cooldown itself is short.
28 Dec 2015, 13:34 PM
#26
avatar of Nilon

Posts: 68

the cicle on the minimap is also not exact the radius of the impact zone. In a 2 vs 2 it can cover half of the map. Its way to powerfull. Its an i win button for every tank assault. And if the assault goes wrong because of reasons you can just pull back and your tank will be covered with smoke.
28 Dec 2015, 13:43 PM
#27
avatar of Spin

Posts: 85

Funnily this is just the brit version of OKW's zeroing artillery. Evacuate the area when you see it!. Sector arty forces the same thing as well.

It does need to be nerfed though, but the Forward Observation Post needs to be buffed a lot to compensate. Why would I pay 300mp for a building which gives you the option of arty barrages at full cost (e.g. 60 muni for recon run) and at minimal range? They need to double the range of the callins, reduce initial cost to 250mp and reduce all ability costs by 33%. The rest of the commander is lackluster.
28 Dec 2015, 14:17 PM
#28
avatar of IGOR

Posts: 228

lol , nerf the only thing that is worth in the commander and actually the only hard counter to the annoying kt , jt , elephant ...
28 Dec 2015, 15:11 PM
#29
avatar of screen2534

Posts: 7

jump backJump back to quoted post28 Dec 2015, 13:43 PMSpin
Funnily this is just the brit version of OKW's zeroing artillery. Evacuate the area when you see it!. Sector arty forces the same thing as well.

It does need to be nerfed though, but the Forward Observation Post needs to be buffed a lot to compensate. Why would I pay 300mp for a building which gives you the option of arty barrages at full cost (e.g. 60 muni for recon run) and at minimal range? They need to double the range of the callins, reduce initial cost to 250mp and reduce all ability costs by 33%. The rest of the commander is lackluster.


OKW's zeroing artillery does not cripple your tanks and infantry with engine damage and main gun

Knockdown and suppression to prevent from running away. Also the zone itself is smaller than

Arty Cover and it's more expensive.

And about the muni cost from FO. It doesn't even need a buff.

Because you have a super cost effective engineers which salvage 100 munitions per 1 vehicle

Wreck.
28 Dec 2015, 15:13 PM
#30
avatar of screen2534

Posts: 7

jump backJump back to quoted post28 Dec 2015, 14:17 PMIGOR
lol , nerf the only thing that is worth in the commander and actually the only hard counter to the annoying kt , jt , elephant ...


Problem is, it's not only counter those heavies but EVERY vehicles. And also infantry.

The commander itself is fine actually. Apart from Arty Cover you have a super cost effective

Engineers which salvage 100 muni per 1 vehicle wreckage and you also have a commander tank

Which gives huge buffs to your Comet spams and also free recon. Typhoon strafing from FO is

Actually not a single time use it's loitering the field and strafing any infantry on sight

For fairly long time.
28 Dec 2015, 15:50 PM
#31
avatar of IGOR

Posts: 228



Problem is, it's not only counter those heavies but EVERY vehicles. And also infantry.

The commander itself is fine actually. Apart from Arty Cover you have a super cost effective

Engineers which salvage 100 muni per 1 vehicle wreckage and you also have a commander tank

Which gives huge buffs to your Comet spams and also free recon. Typhoon strafing from FO is

Actually not a single time use it's loitering the field and strafing any infantry on sight

For fairly long time.


i dont think is so good against the fast mediums, like a panther , but if you say .. dont worry nothing that kill axis stuff stay the same, a nerf is on the way :thumb:
28 Dec 2015, 16:54 PM
#32
avatar of RedT3rror

Posts: 747 | Subs: 2

Imagine if allies had an ability/set of abilities that would guarantee an infantry wipe for about the same price. And Imagine, if that commander could also call in supply planes....
28 Dec 2015, 17:06 PM
#33
avatar of screen2534

Posts: 7

Imagine if allies had an ability/set of abilities that would guarantee an infantry wipe for about the same price. And Imagine, if that commander could also call in supply planes....


Actually allies already have those abilites.

In addition to machine gun shooting planes you also get rocket shooting planes which is very

good at killing tanks too.

How nice?

You could also give fuel to your teammates even if you don't own the actual fuel sector.

Which is, Imo much better than supply drop.
28 Dec 2015, 22:56 PM
#34
avatar of RedT3rror

Posts: 747 | Subs: 2



Actually allies already have those abilites.

In addition to machine gun shooting planes you also get rocket shooting planes which is very

good at killing tanks too.

How nice?

You could also give fuel to your teammates even if you don't own the actual fuel sector.

Which is, Imo much better than supply drop.


:rofl:
28 Dec 2015, 23:27 PM
#35
avatar of whitesky00

Posts: 468



:rofl:


LOL, is he quoting 2 separate commanders?
29 Dec 2015, 04:28 AM
#36
avatar of screen2534

Posts: 7



LOL, is he quoting 2 separate commanders?


Joking aside tho, he is refferring CAS commander but his "one-click-infantry-wipe" is well

Exaggerated since you can atleast prepared for the ability. Stuka Bombing Strike can be used

As retreated infantry blob killer sure but as long as you don't blob much and retreat at the

Same Time they are hardly cost effective.

Also soviet could do the same with Precision Bombing Strike.

For Supply Drop, i woudn't mind it if Relic gives it to one of the soviet commander who has a

Precision Bombing strike. Actually i'd be happy to see that.

As long as Arty Cover gets nerf as well.
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