A lot of the motivations behind blobbing units is a result of the design on many maps, especially when combined with forward retreat points. It's worthy to note that the two culprits factions are factions with dynamic retreat points.
This mechanic, while ideally good and fun to reduce predictable monotony, it in practice throws off the flow and balance of virtually all maps. Especially when it is a feature lacking in the original factions, this cripples map design to be able to effectively take into account the impact of forward retreat points.
But that's getting beside the point. The point is it takes time and space to maneuver units around in a flanking position. When forces are fighting on the doorstep of their effective base half the game, it's hard to accomplish this. This leads to mass assaults and mass retreats as these dynamic HQs are often placed in forward positions, or at least outside of the base sector's defenses.
As a WFA faction or Brit versus a vanilla faction, the ability to concentrate forces from a forward retreat point is such an incredible advantage that it typically outweighs the benefits of tactical maneuvering by a longshot.
Combined arms versus blobbing: Quo vadis Relic?
26 Dec 2015, 04:30 AM
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