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USF Base rotation is fixed, UKF Base rotation is not

23 Dec 2015, 16:32 PM
#1
avatar of Janne252
Admin Black Badge
Patrion 15

Posts: 3421 | Subs: 11

USF Base stamper




Ignores the entity rotation. Is this the intended design? In some cases the default rotation, which all USF bases use, results an awkward weapon rack location. Since all maps are most likely tested to work with the UKF base, I see no reason why USF base shouldn't also use the entity rotation set by the map designer.

UKF Base stamper



Takes the rotation from the entity.
Only Relic postRelic 23 Dec 2015, 17:12 PM
#2
avatar of SpaceBus
Developer Relic Badge

Posts: 160 | Subs: 11


Ignores the entity rotation. Is this the intended design? In some cases the default rotation, which all USF bases use, results an awkward weapon rack location. Since all maps are most likely tested to work with the UKF base, I see no reason why USF base shouldn't also use the entity rotation set by the map designer.



Cool find, I wonder why this wasn't done in the first place.

Anyways I will look into this and try and find a sweet spot between the two (UKF & USF)
23 Dec 2015, 17:30 PM
#3
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

:clap: Janne252 thanks. I hope will fixed soon.


edit: It would be nice to know if can disable MG on bunkers US, because they are annoying on some maps.
23 Dec 2015, 17:31 PM
#4
avatar of wuff

Posts: 1534 | Subs: 1

nice, I still believe the USF base pizza is too large for several maps and offers a slight disadvantage to the USF player.
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