Flak Emplacements...
Posts: 875 | Subs: 2
Build flak emplacement that costs MP and Fuel.
Infantry comes near it.
Flak shoots at ground, which is surprisingly not effective.
Flak derps and gets de-crewed.
The infantry man the flak, and use it against you.
Rage Quit.
Now that you've gone through the Flak Emplacement "Experience" I'd like to ask of two fixes to the flak:
1. Make it so it can't be de-crewed, or it can only be de-crewed at EXTREMELY low health.
2. Change the flak so it doesn't fire at the ground as often. Please. I beg of you. Help.
Now if you don't mind, I'll be hosting the funeral of the OKW Flak Emplacement , unless relic can resurrect it from the dead, like Lazarus.
Posts: 468
remember the days when allies stopped using scouts and supply call in because they all got auto-shot down by OKW base flaks... free AA lol
Posts: 875 | Subs: 2
as long as it's AA effectiveness isn't applied to base flak emplacements.
remember the days when allies stopped using scouts and supply call in because they all got auto-shot down by OKW base flaks... free AA lol
It would be nice if allied supply planes were less fragile, or at least strong enough to not be instantly shot down.
Posts: 4928
as long as it's AA effectiveness isn't applied to base flak emplacements.
remember the days when allies stopped using scouts and supply call in because they all got auto-shot down by OKW base flaks... free AA lol
The doctrinal Flak and the base Flaks are considered different units, so any changes made to the buildable version won't have any effect on the base version.
Posts: 468
Posts: 344
Posts: 1194 | Subs: 1
This way, it would be like a bunker +, with better damage, light at, but at the cost of fuel and similar durability. It could then cover flanks, but be destroyed quickly if it is unsupported.
Posts: 128
Make it undecrewable (like Brit emplacment), and have the same weapon as the 251/17 flackht. Cost increased to 30 fuel.
This way, it would be like a bunker +, with better damage, light at, but at the cost of fuel and similar durability. It could then cover flanks, but be destroyed quickly if it is unsupported.
+1
Posts: 875 | Subs: 2
Posts: 2396 | Subs: 1
- Give them an extra model
- Increase their health
Or
- Make them more effective against infantry at least.
Something to make them worth building.
Posts: 875 | Subs: 2
Posts: 70
-No de-crew
-250mp/15fu/3cap
-480 Health
They're cheap enough that you can make a couple and not feel like you've been completely shafted but expensive enough to keep you from building one at every choke just because you can.
The OKW have enough AT options floating around that they aren't hurting to have the flak chase off m20's but another suppression platform is certainly welcome. A
Posts: 228
Posts: 875 | Subs: 2
its not like okw need it anyway, but yeah it's pretty useless
Honestly, does the OKW need any commander? It may not be a game changer, but at least it would change something that is worthless, into something that is worth building to some extent.
Posts: 875 | Subs: 2
Please do not forget to vote your opinion.
Posts: 228
Posts: 875 | Subs: 2
Posts: 875 | Subs: 2
i have nothing against a buff to it ...
By the way, sorry if I sounded like I was saying you were against it.
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Posts: 4630 | Subs: 2
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