Give Brits vCoH style trenches instead of Otheer copypasta
Posts: 344
What do you think, which one is better?
And btw. give ability to put mortar to the Ostheer trench again, not sure why it was "fixed" by Relic it even have a hole on top. Anyone ever complained about this?
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Posts: 190
What do you think, which one is better?
The one that can be captured?
Posts: 538
the right thing looks like a poorly built shit hole
Posts: 1593 | Subs: 1
left one looks like a trench,
the right thing looks like a poorly built shit hole
Posts: 521
Posts: 245
Posts: 4314 | Subs: 7
The only thing about brits trenches is that they can't be occupied by enemy troops. And that is not right.
It is right. Because you are paying for them 50 MP.
If they were free then yes enemy should occupy them , but right now NO
Posts: 344
Posts: 1679 | Subs: 5
Posts: 344
Yeah, let's incorporate the single worst design element of the single worst faction in the history of the franchise. What a swell plan.
What? It's only a different model, trenches are already in the game.
Posts: 1679 | Subs: 5
Posts: 109
Sure, but CoH2 trenches are nothing like CoH1 Brit trenches gameplay-wise. Adding CoH1 Brit trenches would be ridiculously stupid.
Dank hunter here, can I get some of what you're smoking on? How would it be any different at all? It's purely aesthetic. The new trench looks gay. The old one is OG.
Posts: 92
Posts: 1276
The only thing about brits trenches is that they can't be occupied by enemy troops. And that is not right.
If they were free to build Im sure it would be fair to let the bad guys use them
Posts: 4314 | Subs: 7
Sure, but CoH2 trenches are nothing like CoH1 Brit trenches gameplay-wise. Adding CoH1 Brit trenches would be ridiculously stupid.
This theters like old one this same trench will all parameters like old one this same trench will all parameters like old one except it would look more like trench rather than bad shithole
Posts: 190
It is right. Because you are paying for them 50 MP.
If they were free then yes enemy should occupy them , but right now NO
If they were free to build Im sure it would be fair to let the bad guys use them
So by this logic deserted weapons and vehicles should not be capturable? I mean i bought them with manpower its not right to enemy use them then...
OF COURSE they should be capturable to penalize stupid usage
you push them too far, -> team killed and weapon captured. Build a trench on top of the victory point then abandon it -> you cannot penalize him from that when he abandones it. There is no danger in trenches.
Posts: 211
Posts: 4314 | Subs: 7
So by this logic deserted weapons and vehicles should not be capturable? I mean i bought them with manpower its not right to enemy use them then...
OF COURSE they should be capturable to penalize stupid usage
you push them too far, -> team killed and weapon captured. Build a trench on top of the victory point then abandon it -> you cannot penalize him from that when he abandones it. There is no danger in trenches.
Axis trench = UKF trench in all terms (durability , squad capacity)
Birtish trench cost 50 MP because enemy cannot use it.
Axis one is free because it is neutral structure.
Also UKF trench will die to some fire too , so if you buuild it at VP enemy will kill it with pak one you abandon it.
Tank abanonement mechanic is bad , please dont take it as your argument.
Also loosing weapon and trench is something completely different.
It is like saing once USA fighting position is wihtout RE , axis should capture it (same logic here)
If you want to have that trench neutral structure , then revert 50 MP cost (thats a lot for manpower starved faction)
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