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russian armor

Relic please change the kubel

22 Dec 2015, 22:50 PM
#21
avatar of Hans G. Schultz

Posts: 875 | Subs: 2

THE problem of the insane strenght of OKW.

24 Dec 2015, 12:06 PM
#22
avatar of SWAIDAN3

Posts: 47

OKW strength is obvious, axis has top win rate at all game modes .. so axis fans please speak with numbers or shut up.
24 Dec 2015, 12:53 PM
#23
avatar of NEVEC

Posts: 708 | Subs: 1

Problem not in kubel, problem in volks.
24 Dec 2015, 14:38 PM
#24
avatar of Sappi
Patrion 14

Posts: 128

::EDIT:: Never mind.

::EDIT2:: No, actually, I do think it needs more DPS earlier on the vet chart. Getting it up to vet 4 is very difficult, and only then are you rewarded with more DPS. The vet 3 bonus of repairing is not that good, switch it around with vet 4.
24 Dec 2015, 15:21 PM
#25
avatar of __deleted__

Posts: 830

jump backJump back to quoted post22 Dec 2015, 07:26 AMluvnest
M3 or M20 hardcounters it quite well. I have to admit that the small arms penetration is very RNG dependant, sometimes a con volley brings it down to 3/4 health, sometimes it doesn't. You also have to remember that there is one less infantry squad on the OKW side early on, so you should be able to win those engagements.

I like the Kubel's new role and I think it's fine.


yeah and then kubel casually rolls to your cut off while you are busy fighting his infantry.
24 Dec 2015, 18:09 PM
#26
avatar of luvnest
Strategist Badge
Patrion 39

Posts: 1094 | Subs: 20



yeah and then kubel casually rolls to your cut off while you are busy fighting his infantry.


sounds like a l2p issue to me though because of the reasons I stated above
24 Dec 2015, 18:17 PM
#27
avatar of __deleted__

Posts: 830

jump backJump back to quoted post24 Dec 2015, 18:09 PMluvnest


sounds like a l2p issue to me though because of the reasons I stated above


Sure it is, but I am not fancy on going Soviet t1 since it sucks. Only thing T1 holds vs OKW is a M3, which I won't get since I will rush a t70 to counter mighty 6 minute Luchs.

We understand that you can counter a kubel and micro everything else at the same time. I too believe you can, you are one of the best CoH2 players in my eyes. Yet we normal players can't do all of that at the same time, rush for a t70 and counter luchs. Neither do I think it is necessary to do so just to play a game..

Kubel behind a skilled OKW player is way to potent by capping half of the map while you simply are busy fighting the hordes that come after you. I have fought guys that simply got a kubel as their 4th or 5th unit and started capping with shreck support etc. I hate it.
24 Dec 2015, 18:24 PM
#28
avatar of F1sh

Posts: 521

AFAIK, kubel has 15% faster capping rate than regular infantry. Probably should make it the same as infantry.
25 Dec 2015, 02:29 AM
#29
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

make the kuble able to decap but not cap; it's a harassment tool identical to the sentinel in dow2.
25 Dec 2015, 02:53 AM
#30
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Reduce the armor to 4 and give it 5 fuel cost. I find it inconceivable that the Kubel cost no fuel and the Ambulance cost 10.
25 Dec 2015, 03:31 AM
#31
avatar of pugzii

Posts: 513

its fine brofs
25 Dec 2015, 06:01 AM
#32
avatar of edibleshrapnel

Posts: 552

Is everybody really having troubles countering kubels? Christ, let's just hop aboard the nerf train again. Sturms? Nerfed, too good against infantry, panther, nerfed, too good against tanks. Kubel, nerfed, lol because choke point decap 2 minutes into game.
25 Dec 2015, 06:45 AM
#33
avatar of BeefSurge

Posts: 1891

Kubel has to be really good because the OKW are an early game faction with crappy lategame infantry and vehicles.

So: l2p. Soviets have no problem with OKW, and the only other faction (USF) has Riflemen.
25 Dec 2015, 07:09 AM
#34
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

Kubel has to be really good because the OKW are an early game faction with crappy lategame infantry and vehicles.

So: l2p. Soviets have no problem with OKW, and the only other faction (USF) has Riflemen.


their late game infantry aren't bad but their vehicles are very good. the only issue they have is the fuel cost.
25 Dec 2015, 15:24 PM
#35
avatar of Aerohank

Posts: 2693 | Subs: 1

Kubel has to be really good because the OKW are an early game faction with crappy lategame infantry and vehicles.

So: l2p. Soviets have no problem with OKW, and the only other faction (USF) has Riflemen.


What?
25 Dec 2015, 15:41 PM
#36
avatar of Iron Emperor

Posts: 1653

Kubel has to be really good because the OKW are an early game faction with crappy lategame infantry and vehicles.

So: l2p. Soviets have no problem with OKW, and the only other faction (USF) has Riflemen.


You've got to be shitting me right?
25 Dec 2015, 16:13 PM
#37
avatar of Superhet

Posts: 132

Kubel is a good unit but honestly how much can be nerfed about it and OKW without going overboard? after the next patch that tones it down it still needs to be a playable faction. I would say giving it a small fuel cost and maybe reducing its capping speed to the normal rate should be enough.
25 Dec 2015, 22:31 PM
#38
avatar of Grim

Posts: 1096

jump backJump back to quoted post24 Dec 2015, 12:53 PMNEVEC
Problem not in kubel, problem in volks.


+1
26 Dec 2015, 00:23 AM
#39
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Kubel has to be really good because the OKW are an early game faction with crappy lategame infantry and vehicles.

So: l2p. Soviets have no problem with OKW, and the only other faction (USF) has Riflemen.


WOOSH is the sound of your sarcasm zipping over everyone's head. You GOTTA include some sort of emoji if you don't want Poe's Law confusing everyone.

On topic, I just have to repeat... how the hell does the Kubel not cost fuel and the USF ambulance cost 10?!
26 Dec 2015, 18:09 PM
#40
avatar of EtherealDragon

Posts: 1890 | Subs: 1

Kubel itself is fine. It gets rekt easily 5 minutes into the game (if not sooner if you take into account a Soviet player who goes T1, Bren Carrier, etc.) Very rarely do you see a OKW player go heavy on Kubels because they don't have the scaling that Volks do and you'll quickly find yourself outnumbered once they die. They are only really good for early game harassment.

I'm fine with adding a token 5 Fuel charge - I think its a fair trade given how much extra resources you get with the fast capping Kubel gives you (and it can be salvaged back). In principle I wouldn't be opposed to maybe slightly lowering Rear Armor either... although Kubel pathing still sucks balls so in a way they kind of need equal front/back armor lol
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