How to rework emplacements
Posts: 955
1) Indirect fire rekts them way too much. You spend a lot of resources on it, and someone takes it down like you kill enemies in an FPS game. Point and click.
2)That brace ability, which means that a player can perform a large scale operation to draw attention of supporting forces with weaker part of the army and then quickly attacks the emplacements with supposed counters like AT guns. And guess what? Enemy clicks brace, and...
So maybe brace should be removed, while emplacements should get immune to any sort of indirect fire (+ maybe little help against flame grenades)
Posts: 1006
Posts: 245
Posts: 955
Emplacements immune to indirect...lol what are you high on.
Well, it is really bad they get rekt by indirect. Because they cannot dodge like other units
Posts: 1124
Posts: 245
Well, it is really bad they get rekt by indirect. Because they cannot dodge like other units
Clearly that's their counter...what's next tanks immune to AT guns.
Posts: 1890 | Subs: 1
The crappy thing about indirect first with Brits is that the hit box is SO big that once they know where the emplacement is then can just endlessly barrage and most of the shells will land. That combined with Barrage Cool down > Brace cool down = GG emplacements.
If you can move then at least the Axis player can't just barrage into the fog of war and eventually win through attrition 9 times out of 10.
Posts: 230
Permanently BannedRight now everything but 17 pounder is fine as far as emplacements go.
Posts: 2272 | Subs: 1
Posts: 2742
Posts: 919
As nodickwiliams said, 17pdr is garbage. To big, to much population and to easy killed for its costs. This one needs a general overhaul.
In addition I would like to see a button to give up emplacements, destroying it by doing so to deny occupation by the enemy. Its annoying to kill them by yourself manually if they get in a bad position because of frontline shifting while they are still contributing to your population limit.
Posts: 57
Posts: 3103 | Subs: 1
Ahhhh emplacements, stupid idea generally, but a pack up and relocate feature would be a good way to fix them. This would only be in regard to the bofors and 17 pounder, the mortar emplacement should just be replaced with a 240mp 3inch mortar squad. This single unit would fix a lot of Brit problems, but I doubt the devs will adhere to this and admit they made a design error with the faction. Just like USF should get the mortar from the AA campaign.
+11111111111111111111111111111111111111111
Stops emplacements from being "Bleed enemy/cut-off area constantly the entire game with no bleed themselves" or "Killed in a few actions".
Posts: 647
240 per pit for 1 mortar. 400 is too much to lose on something thats so easily killed. remove brace and reduce damage from light artillery to compensate for its huge hitbox.
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