cohdb - CoH2 replay analysis and statistics
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Not as useful a metric, but still gives a general idea about speed. Eventually there will be a summary of all commands given by each player, including how many were grouped move commands. This should give a better idea of the legitimacy of a player's CPM reading.
Interesting. I agree that till grouped command are taking into account not too much things can be taken out from this.
Uploaded 3 random replays (157-158-159) for comparison.
157: is a personal 2v2 game with lower skill players. Blobbing was high and CPM are too.
158: is a random game i took from this section from Jove and Assbag
159: this is the 2nd game from the finals between Jesulin/Cactlosio vs Noggano/Cyrano
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Interesting. I agree that till grouped command are taking into account not too much things can be taken out from this.
Uploaded 3 random replays (157-158-159) for comparison.
157: is a personal 2v2 game with lower skill players. Blobbing was high and CPM are too.
158: is a random game i took from this section from Jove and Assbag
159: this is the 2nd game from the finals between Jesulin/Cactlosio vs Noggano/Cyrano
Checking some replays made me realize that cpm rather defines a playstyle and not a playerskill. There are good players that have high cpm and there are players that are good but they have low cpm.
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Sorry - I'll head back to my reddit pun-trains now...
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Advanced Combat Tracker
here is a small API online documentation
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[00:11:38] Issues SCMD_Unload with UNHANDLED_0 at 2.06 18.81 -91.33
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is there a way to include tons of replays like http://coh2chart.com/ does and then analyze the hell out of them?
things like typical teching decisions and timing, commander combinations....stuff?
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What is this?
Looks like I'm just not handling that particular command yet. Should be an easy fix since it appears to be parsing everything properly.
very nice start.
is there a way to include tons of replays like http://coh2chart.com/ does and then analyze the hell out of them?
things like typical teching decisions and timing, commander combinations....stuff?
That's the ultimate goal, which is why I decided to go with a web-based tool instead of a desktop tool like the CoH1 analyzer. It's a little less convenient but it opens the door for some very interesting statistical analysis and aggregation. That's the second phase of the project that I'm working on right now.
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What is this?
Give it a try, this should be fixed now. You might have to clear your cache in order to get the updates (try CTRL+F5 to refresh the cache for the site).
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Me too, and I'm eventually going to get around to writing an offline version that links in with the online one. The main reason I decided to make it web-based is because the ultimate goal is for every player to have his or her own homepage where you have a history of every single replay you've uploaded and an aggregation of your stats over time. What's there right now is an extremely basic, minimally functional skeleton of a utility that will be fleshed out over time, and hopefully provide more overall value than the traditional standalone analyzer.
I do like this idea and i hope it will work. How do you deal with redundant data? Take me as an example, i do make a lot of use of this tool but sometimes i have to double check a replays and that for upload it several times.
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I've been busy lately, but I'm close to finishing the first stable version of the parser so after that's done I'll hopefully have more time for the site. I haven't really touched it since it went live unfortunately.
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The problem isn't the applet itself.
www.cohdb.com gives me "502: Bad Gateway"
It's up now, server restarted and didn't come back online for some reason. The parsing is still broken though I think, I'm going to take a look this weekend.
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