Login

russian armor

Relic should implement UNIT LIMIT

19 Dec 2015, 17:41 PM
#41
avatar of BIS-Commando

Posts: 137



Lol, historical accuracy. Not here, man.


But where man ?
19 Dec 2015, 17:42 PM
#42
avatar of edibleshrapnel

Posts: 552



But where man ?


IDK, warthunder I guess. Most realism you're gonna get from a WW2 game.
19 Dec 2015, 17:50 PM
#43
avatar of __deleted__

Posts: 830



If you are so smart, come with a solution !


Very simple, design the blobbing nations in a a way that prevents blobbing.

OKW --> Remove shreck from volks, put them on Sturms make the medic truck and repair truck side teching abilities, including schwere HQ flak gun. (reduce tank prices back to the initial values if this is implementend)

USF --> Give them a normal mortar that creates a better synergy for combined arms, so people will actually get mgs and support them with mortars. (mortars cost more pop cap than infantry squad, so will reduce rifle spam if one also gets mgs)

OST --> Don't really see how blobbing for Ostheer is any kind of effective in 1v1, don't see a fix for something that isn't a problem either.

Soviets --> Remove flamethrower from penals, including satchall. Give penals a buff and an anti tank grenade, give satchalls to engineers, which can be used if they have a flamethrower as well. This will stop t0 instant conscript spam. Cons will still be helpful with merge, oorah, molotov and anti tank grenade, yet not the blobbing tool they are now, since T1 will house a good solid infantry unit.

UKF --> nothing is worthy in this army, it is a joke. That aside, give them a normal mortar and remove mortar emplacement.
21 Dec 2015, 16:53 PM
#44
avatar of BIS-Commando

Posts: 137



Very simple, design the blobbing nations in a a way that prevents blobbing.

OKW --> Remove shreck from volks, put them on Sturms make the medic truck and repair truck side teching abilities, including schwere HQ flak gun. (reduce tank prices back to the initial values if this is implementend)

USF --> Give them a normal mortar that creates a better synergy for combined arms, so people will actually get mgs and support them with mortars. (mortars cost more pop cap than infantry squad, so will reduce rifle spam if one also gets mgs)

OST --> Don't really see how blobbing for Ostheer is any kind of effective in 1v1, don't see a fix for something that isn't a problem either.

Soviets --> Remove flamethrower from penals, including satchall. Give penals a buff and an anti tank grenade, give satchalls to engineers, which can be used if they have a flamethrower as well. This will stop t0 instant conscript spam. Cons will still be helpful with merge, oorah, molotov and anti tank grenade, yet not the blobbing tool they are now, since T1 will house a good solid infantry unit.

UKF --> nothing is worthy in this army, it is a joke. That aside, give them a normal mortar and remove mortar emplacement.


Ya...seems fair...
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

752 users are online: 752 guests
0 post in the last 24h
8 posts in the last week
34 posts in the last month
Registered members: 49107
Welcome our newest member, Falac851
Most online: 2043 users on 29 Oct 2023, 01:04 AM