Lol, historical accuracy. Not here, man.
But where man ?
Posts: 137
Lol, historical accuracy. Not here, man.
Posts: 552
But where man ?
Posts: 830
If you are so smart, come with a solution !
Posts: 137
Very simple, design the blobbing nations in a a way that prevents blobbing.
OKW --> Remove shreck from volks, put them on Sturms make the medic truck and repair truck side teching abilities, including schwere HQ flak gun. (reduce tank prices back to the initial values if this is implementend)
USF --> Give them a normal mortar that creates a better synergy for combined arms, so people will actually get mgs and support them with mortars. (mortars cost more pop cap than infantry squad, so will reduce rifle spam if one also gets mgs)
OST --> Don't really see how blobbing for Ostheer is any kind of effective in 1v1, don't see a fix for something that isn't a problem either.
Soviets --> Remove flamethrower from penals, including satchall. Give penals a buff and an anti tank grenade, give satchalls to engineers, which can be used if they have a flamethrower as well. This will stop t0 instant conscript spam. Cons will still be helpful with merge, oorah, molotov and anti tank grenade, yet not the blobbing tool they are now, since T1 will house a good solid infantry unit.
UKF --> nothing is worthy in this army, it is a joke. That aside, give them a normal mortar and remove mortar emplacement.
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