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December 10Th Hotfix

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11 Dec 2015, 15:59 PM
#161
avatar of __deleted__

Posts: 4314 | Subs: 7

jump backJump back to quoted post10 Dec 2015, 23:27 PMbC_
side upgrades are not out of the questions (we are/have explored) and might be something to come in the future.

fuel upgrades were obviously warranted due to the increase in fuel and the data reflected it.

We will continue to monitor the data and trends and adjust things accordingly from there.



When you fix flakbug ? Now flak weapons do litlle to no daamge to squads in buildings
11 Dec 2015, 16:02 PM
#162
avatar of Nabarxos

Posts: 392



When you fix flakbug ? Now flak weapons do litlle to no daamge to squads in buildings


centaur also has that problem
11 Dec 2015, 16:11 PM
#163
avatar of __deleted__

Posts: 4314 | Subs: 7



centaur also has that problem


You know what is flakweapon ?

Because cantaur use flakweapon too :/
11 Dec 2015, 16:15 PM
#164
avatar of mycalliope

Posts: 721

people saying shocks are weak..??/ what world i am in ok if you dont wanaa compare shocks and obers what about commando,ranger,falls,para costing 10 popcap...??
11 Dec 2015, 16:33 PM
#165
avatar of __deleted__

Posts: 4314 | Subs: 7



Well then it is not very bood fix Is it ? Because it might have required effect of first incoming vehicle but what about 2nd or 3rd unit ? What about replacing losses ?

If relic wanted to delay tanks they should introduce some 50FU upgrade similar to british Hammer/Anvil otherwise we are agan getting to situation whne loosing single vehicle in early in tank combat is GG for OKW.


Like with other factions.

Loosing stuart early - GG
Loosing t70 early - gg
loosing p4 early - gg
loosing tiger fast - gg
loosing cromwell fast - gg

You overextends with tank , so you risk , it does not works and you should be punished for that by loosing mapcontrol. Its like if you go full attack in chess with queen. You can possibly win game fast but if you loose her , you will have hard time to make a comback.

It´s called risk vs reward and all factions have it the same.
11 Dec 2015, 16:33 PM
#166
avatar of AchtAchter

Posts: 1604 | Subs: 3

people saying shocks are weak..??/ what world i am in ok if you dont wanaa compare shocks and obers what about commando,ranger,falls,para costing 10 popcap...??


Rangers cost 10. Paras Cost 9. Falls cost 8. The popcap is like a food chain indicator. The only thing that is fishy to me is that Sturm pios are 9 and shocks are 8.

Also pios shouldn't be 6 but 5. They are worse than suppers.
11 Dec 2015, 17:00 PM
#167
avatar of EtherealDragon

Posts: 1890 | Subs: 1

The JP4 is in an interesting place now that PZ4 and Panther are more expensive. Probably still won't be built a lot since they aren't great at Vet 0 but still...
11 Dec 2015, 20:17 PM
#168
avatar of What Doth Life?!
Patrion 27

Posts: 1664

The JP4 is in an interesting place now that PZ4 and Panther are more expensive. Probably still won't be built a lot since they aren't great at Vet 0 but still...


Good point. JPIV is definitely situational, but insanely good at its job. You only need vet 1 to gain a massive edge over the opponent.
11 Dec 2015, 23:48 PM
#169
avatar of general_gawain

Posts: 919

jump backJump back to quoted post10 Dec 2015, 21:04 PMcapiqua


OKW

Pak 43 88mm Anti-Tank Gun population cost decreased from 13 to 10



Really like this, always thought stationary AT-Guns shouldn't be as expensive as a mobile tank when it comes to population cost. Is the british AT-emplacement still at 20 population? This is the most important reason to not build it if you ask me (especially because you can't get rid of it except for shooting at it yourself).
12 Dec 2015, 02:42 AM
#170
avatar of mycalliope

Posts: 721



Rangers cost 10. Paras Cost 9. Falls cost 8. The popcap is like a food chain indicator. The only thing that is fishy to me is that Sturm pios are 9 and shocks are 8.

Also pios shouldn't be 6 but 5. They are worse than suppers.

the stats.coh2.hu says that falls popcap is 10.?? may wanna fix that.
12 Dec 2015, 02:44 AM
#171
avatar of AchtAchter

Posts: 1604 | Subs: 3


the stats.coh2.hu says that falls popcap is 10.?? may wanna fix that.


It's not my site, but if you'd notice there's a banner saying stats being updated at the moment.
12 Dec 2015, 04:59 AM
#172
avatar of Kothre

Posts: 431

Increasing the cost of tanks is a bad idea. The only thing that needed to be increased is the tech costs. Now it's like the fuel penalty is still there, but only for half the army.
12 Dec 2015, 05:46 AM
#173
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post12 Dec 2015, 04:59 AMKothre
Increasing the cost of tanks is a bad idea. The only thing that needed to be increased is the tech costs. Now it's like the fuel penalty is still there, but only for half the army.


the increase in tech prices would have only affected timing.

this change affects timing and replace-ability. I am sure you know this and I quite like this idea of "selected fuel starved units".

It fits the theme of OKW and in terms of 3v3+ perspective, this was a great change to nerf the ginormous power of OKW late game in those modes.
12 Dec 2015, 06:02 AM
#174
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post12 Dec 2015, 04:59 AMKothre
Increasing the cost of tanks is a bad idea. The only thing that needed to be increased is the tech costs. Now it's like the fuel penalty is still there, but only for half the army.
Yes that's the entire point, an it's a good thing. Only their late game units needed the penalty. Having it on all of it, perticularly the light vehicles made them underpowered in 1v1. Like pigsoup said, their replacability needed a nerf not their timing.
12 Dec 2015, 09:43 AM
#175
avatar of wafive

Posts: 36

the base infantry pop cap finally fix,
but the call in's infantry pop cap still meh meh meh
like 8 pop cap fallschirmjager
12 Dec 2015, 10:30 AM
#176
avatar of Kothre

Posts: 431

Yes, as I've played more with the changes, I've actually rather taken a liking to the changes. It fits the theme of OKW without crippling their early fuel income.
12 Dec 2015, 11:03 AM
#177
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post10 Dec 2015, 21:04 PMcapiqua

Pak 43 88mm Anti-Tank Gun population cost decreased from 13 to 10


17 pounder still 20? :foreveralone:
12 Dec 2015, 11:40 AM
#178
avatar of Nabarxos

Posts: 392



17 pounder still 20? :foreveralone:



when will we ever get that fixed
:foreveralone:
12 Dec 2015, 13:29 PM
#179
avatar of wafive

Posts: 36



17 pounder still 20? :foreveralone:


maybe 16 pop cap will be fine, cuz their crew can't be snipe or kill :) :) :)
that emplacement also has 800 HP, like Panther, Pershing, Comet, T-34/85 ect
damage 320, like other superior Tank Destroyer,

maybe relic think, that 17 pdr emplacement is static Tank Destroyer, so their pop cap is 20 like other superior Tank Destroyer
12 Dec 2015, 13:45 PM
#180
avatar of Australian Magic

Posts: 4630 | Subs: 2

jump backJump back to quoted post12 Dec 2015, 13:29 PMwafive


maybe 16 pop cap will be fine, cuz their crew can't be snipe or kill :) :) :)
that emplacement also has 800 HP, like Panther, Pershing, Comet, T-34/85 ect
damage 320, like other superior Tank Destroyer,

maybe relic think, that 17 pdr emplacement is static Tank Destroyer, so their pop cap is 20 like other superior Tank Destroyer


Yet it cannot shoot through obstacles like Pak43, it does not have projectile (RIP ground attack) and it's way more expensive ;)
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